2-2
Game 1: elves : loss in 2 was drawing both games lands and nothing else.
Game 2: blue green(splash of green): won in 3. Game one i lost with a slow start and his 4/1 turn 2 simply was too much. He also was ready with the counter megamorpher and tore me apart. Game two i brough in negates and rending volley. I was able to generate a board of roughly 7 thopters and with rouge, engineer and pia and kiren i quickly started to dominate. Round three didnt change board and was a repeat of valie from my thoptor army.
Game 3: izzet (non thoptor): won in 3. Game one i was slow and wasnt able to deal with a thunderbreak regeant with out taking 6 and it brought me down too 6 and lost. I brought in game 2 again negate and rending volley. My thoptors were a tank in the sence i had so many on board and he couldnt handle the fact engineer gave them haste. Love those little gizmos. Game 3 was a repeat and i was also able to get out thoptor spynetwork to keep him from out drawing me so i never ran out of a hand while he got to topdeck mode.
Game 4: goblins lost in 2. Game one i was delt 3 turn 2 and 17 turn 3..... All i played was lands. Game 2 i got a guy... Or 2..... He still delt way to much turn 5 killing me
So virdect : thoptors are awsome.... Aggro is a rough match and will need a sweeper in sideboard besides anger of the gods. Control/ midrange decks will have a tough time dealing with a large boardstate unless they run languish like wrath cards. Minor tweaking to the deck will be done to make ot more effective. I still think thoptors will be a deck in standard this fnm shows promise