NOTE:Thopter Foundry IS JUST TO MAKE TOKENS IN PLAYTESTING UNTIL THEY IMPLEMENT IT. If you play test it and draw it, just exile it and draw another card.
This deck focuses on winning very quickly. Either trying to fly over the opponent with thopters or sneak in damage by being unblockable thanks to Whirler Rogue. It also has extra reach thanks to Pia and Kiran Nalaar and Shrapnel Blast. And with artifacts coming out left and right, sacrificing a few wont be a problem if it means it will win you the game. Since this format is removal heavy, I decided to run a set of Stubborn Denial to protect my creatures. Plus, triggering ferocious on it isn't that hard when you have Ensoul Artifact on an artifact or a Ghostfire Blade on one of your creatures with at least power 2. I decided to run only 20 lands since a set of
Springleaf Drum
makes it more manageble at the same time increasing my artifact count in the deck. Thopter Engineer gives my artifact creatures haste while Chief of the Foundry gives them +1/+1. Hangarback Walker is my insurance against board wipes and can "outlast" better than abzan. Finally, I saved the best for last! Ornithopter, the mother of all thopters. It's cheap and it's utility. It can be our elvish mystic and allow us to ramp with the help of Springleaf Drum, it can be Ensouled, It can be equipped with Ghostfire Blade, it can be sacrificed to Shrapnel Blast or Pia and Kiran Nalaar in a pinch. It just does so much for this deck at 0 mana. It just had to be included.
BONUS:T4 possible wins:
T1 darksteel citadel and ornithopter + T2 island, ensoul ornithopter and attack + T3 land, ensoul darksteel citadel and attack with both citadel and ornithopter + T4 attack and win
T1 land and ornithopter + T2 island, ensoul ornithopter and attack + T3 land and attack with both citadel and ornithopter + T4 attack and shrapnel blast for the win
T1 land and ornithopter + T2 island, ensoul ornithopter and attack + T3 land, cast chief of the foundry and attack with ensouled ornithopter + T4 cast thopther engineer, attack with all possible attackers for the win.
NOTE:All scenarios mentioned above that say "ensoul ornithopter" or "ensoul darksteel citadel" can be ensouled by any other artifact in the deck and still win you the game by T4. Ornithopter and Darksteel Citadel are just the best targets for ensoul artifact if you had the choice.
Also, keep in mind that these scenarios are not rare at all. In fact, they more common than you think and can win you a lot of games.
Like most decks, this is better suited going first. And a set of stubborn denial mean you can stop T1 thoughtseize most of the time if you are on the play. Also allows you to protect your creatures early and late.
Please add any suggestions and comments and would love to here your side of what would make this deck better. Cheers!