A fun casual modern deck that's affordable and great fun to play with. It is the bet feeling to cast a
Pirate's Pillage
with
Thousand-Year Storm
in play and after casting 3-4 other spells. This deck wants to do just that.
Breakdown
Opt
is a cheap spell that helps to get the storm train rolling. It starts off the whole big turn as it makes the next spell you cast two spells. It is replaceable as
Serum Visions
is probably better as a cantrip, but I already had 4
Opt
s so I used them.
Pyroclasm
and
Sweltering Suns
get you to the late game against aggro because otherwise you would be completely run over before you can even cast your
Thousand-Year Storm
. Great cards to run out in turn 4 or 5 as well to send them back to the Stone Age.
Pirate's Pillage
,
Pirate's Prize
,
Seismic Spike
and the single
Desperate Ritual
(only in there because I have one already) all have amazing synergies with
Thousand-Year Storm
, especially
Pirate's Pillage
as the discard a card additional cost is not copied. They all are overcosted and then create mana to compensate for it (except
Desperate Ritual
, which just nets you mana anyway). When they are copied by
Thousand-Year Storm
, the 'create treasures' or the 'add mana to your mana pool' clause is also copied, so you copy what the card does and you get more mana for it.
Chemister's Insight
is just budget card draw. It's a good card but it isn't optimal, so look to replace it for something like
Gifts Ungiven
or just another cantrip.
Expansion / Explosion
is just a good card. It can copy a counter spell, it an copy a removal spell, it can draw a ton of cards and it can kill your opponent outright. Great flexibility, great card.
And of course we have
Thousand-Year Storm
. This enables the whole deck to actually work. This is the card that this deck is built around. There isn't much to say other than this is a broken card.
Sideboard
The sideboard is a budget version of normal Storm sideboards.
Niv-Mizzet, Parun
is good against control, but perhaps a tad too expensive;
Empty the Warrens
is an alternate win condition that needs to be answered;
Unwind
is good as it adds to the Storm count and is a means of protecting our
Thousand-Year Storm
.
Izzet Charm
is very flexible, arguably maindeckable;
Sinister Sabotage
is a very replaceable counter spell;
Dispel
is a good counter spell against control;
Shattering Spree
destroys artifact-based decks; and
Fiery Cannonade
is another sweeper in case we really need it against an aggro opponent.
Thank you and please upvote!