Thragzilla

Standard* InHueManatee

SCORE: 21 | 50 COMMENTS | 4579 VIEWS | IN 7 FOLDERS


Tunde says... #10

Personally I don't know if you should play the charms or if you are then to play more of them. having 2 and 1 they really aren't going to be of much use to you. To me this deck really only cares about dropping bomb after bomb and those will not allow that when you draw them late game really. Oh and do you think the Armada Wurm is worth the slot? I would personally run 2-3 Acidic Slime main instead inplace of them and 1 biomancer possibly. If so you should really consider adding the mana dorks in for the charms and removing the other biomancer for the voice and 1 rev. but you would have to test it out. Progenitor Mimic should be your only 6 drop I think. I haven't used the deck myself (nor do I really play standard anymore) so take my advice/comments with a grain of salt :P. I do like the deck though!

May 13, 2013 2:34 a.m.

InHueManatee says... #11

From playtesting I've found the armada when to be a very effecient. If I had both mimic and armada in my hand with 6 mana I'd play the wurm first then mimic next turn having 20 trample is amazing. I had the mana dorks in here originally took them out when I had a reliable two drop

May 13, 2013 11:40 p.m.

DaGabester says... #12

I can see how Angel of Serenity can fit into this deck. Building up until you can get a couple of angels out to clear the field and strike to final blow.

May 14, 2013 12:25 a.m.

InHueManatee says... #13

I had it in there originally back when it was a prime speaker, dont really want to put a seven drop in

May 14, 2013 2:33 a.m.

RJ_Rozzman says... #14

Rancor maybe?

May 14, 2013 12:46 p.m.

Lostsorrow says... #15

your missing all your low end ramp like Arbor Elf and Avacyn's Pilgrim . Farseek is just a wasted turn 2 given your current build. big difference in 1 turn.

May 14, 2013 2:35 p.m.

InHueManatee says... #16

Yea I was thinking of putting 4 pilgrims in for the farseeksyour right I'd much rather drop a smiter or voice turn 2

May 14, 2013 3:23 p.m.

Lostsorrow says... #17

some Hinterland Harbor would help as well

May 14, 2013 3:28 p.m.

InHueManatee says... #18

I have 3 hinterland harbor on the way! As well as another hallowed fountain

May 14, 2013 4:31 p.m.

HexproofHarry says... #19

Very nice. +1 from me, this deck sort of reminds me of my blinking mono green deck; Coming out of the Closet

May 14, 2013 5:53 p.m.

I feel like Master Biomancer is just a little over-kill in here. Your creatures are already so big, they don't really need the counters, and so you can use those 2 slots to make your early game stronger with Selesnya Charm , Azorius Charm , Simic Charm , or some removal like Detention Sphere or more Voice of Resurgence or Farseek . Plenty of possible avenues. This is a deck I might actually run a similar version too, it looks really cool. Good luck!

Also, I do not think you should add Conjurer's Closet .

May 15, 2013 1:44 a.m.

InHueManatee says... #21

I decided already that when my last 2 voices come in, they would take biomancers out.

I literally just took out my azorius and selesnya charms out, they didnt help me early game, as they sat in my hand while i played farseeks, voice and smiter (or healer)

Thanks though, this deck is really fun, and from play testing its held off quite a few aggro opponents and still trying to figure out to play against control. maybe a sideboarded skylasher

May 15, 2013 1:58 a.m.

neloht says... #24

really good deck +1

May 17, 2013 12:47 a.m.

NiRouBolas says... #25

I'd lose Yeva and go 2 more Restoration Angel...just me

May 19, 2013 1:25 p.m.

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