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Introduction

Thanks for checking out my list! This primer is a work in progress.

Welcome to my mini primer on Doomstaff Oathtide, a BUG storm list headed by Thrasios, Triton Hero and Silas Renn, Seeker Adept. This is a low tier cEDH deck that is designed to play similar storm lines to established cEDH lists (e.g. Doomtide T&T, Kess Storm, Jeleva Slim, Shimmer Zur, etc.) while also having access to some "one card win conditions" in Oath of Druids and Proteus Staff. Ultimately, this list combines the ideas and card quality of various storm decks and combines them into an incredibly flexible core package that can storm off from seemingly unassuming positions. I have really enjoyed piloting the deck, it's a tremendous amount of fun, and it has quickly become my favorite deck to play. For anyone interested in playing storm or for players who are storm veterans, I hope that you enjoy the read and give the deck a try!

Buckle in for a long section here, but I think it's important to completely outline why this specific commander combination has been selected over other options.

Competitive EDH has a lot of choices for commanders, many better than others in a lot of respects. In terms of evaluating storm commanders, there are a handful that come to mind immediately as viable or established: Breya, Etherium Shaper, Ydris, Maelstrom Wielder, Kess, Dissident Mage, Jeleva, Nephalia's Scourge, Kykar, Wind's Fury, Thrasios, Triton Hero with either Vial Smasher the Fierce or Tymna the Weaver, etc. A lot of these lists offer specific benefits and concede some advantages, but all of them are playable and successful to at least some degree.

When initially choosing commanders to pilot a storm list, my first instinct was to look at old Tymna and Thrasios (T&T) Doomtide lists before anything else. There's a lot to love about them: Access to a ton of mana, 4 colors for card flexibility Doomsday, Isochron Scepter combo with Dramatic Reversal, Auriok Salvagers + Lion's Eye Diamond for infinite mana, and depending on the list there were some great outlets for all of the mana and/or card advantage: Aetherflux Reservoir, Bolas's Citadel as a more recent include, Paradox Engine (RIP), Mind's Desire, Walking Ballista, and even Tendrils of Agony as shared with red based storm decks like Ydris, Maelstrom Wielder. They run a lot of efficient and compact win conditions, and can storm off from out of nowhere without always needing to rely on their "2 card combos". Along with all of this, their color combination and efficiency can lead to a lot of other possibilities and tech choices.

As a quick side note, even though I could have delved into Kess, or Elsha, or Ydris and attempted to do something with those cores, I'm not sure there's much I can add to those lists to improve them. Additionally they all run Red, which while is a great color for storm, cards like Past in Flames, Wheel of Fortune, and the red ritual spells like Seething Song all have other options in different colors. Commanders like Ydris and Kess tend to rely very on their ability to cast and resolve the commander (especially with Ydris) for storm turns, and another of my big goals in brainstorming ideas was to not have my commander be absolutely integral to the strategy. So, while Thrasios provides an infinite mana sink and card advantage, he is not necessary for a lot of storm lines, and doesn't require me to play red for redundant rituals.

Back on track, why not just play Tymna and Thrasios if it's already tried and true in so many ways? In looking at these lists and strategies, my big idea was to shy away from Tymna in storm for a few reasons:

  1. Tymna/Thrasios comes in a lot of different variants, and is thus very unpredictable in exactly what kind of deck it can be (Hulk, control, storm, Consultation, and now Fish variants). Despite this, Tymna has always been integral in her inclusion for colors and for being a draw engine no matter what the core strategy is; however, many decks now include powerful, mana efficient creatures to block Tymna to prevent the card draw: Oakhame Adversary, Runic Armasaur, Thalia, Guardian of Thraben just to name a few, but all of these creatures can come down early and even before Tymna and effectively shut all of her card draw down. After the Paradox Engine ban, being able to block Tymna became much more important and has continued to stay that way to a large degree. To address unpredictability, even by playing T&T and with all of its variants, there is still a certain level of certainty in what variant you are facing as many of them share a core set of cards, especially given certain metas (like Thassa's Oracle based lists which are now the majority of T&T lists) at the time of writing this.
  2. Even in more all in combo or storm centered decks with Tymna, she still requires a decent creature count in order to make the most out of her draw ability. Something like Arbor Elf might make mana, but when the mana isn't always required it turns into free card draw with Tymna. If you shut off Tymna's creature flow, her card draw gets worse. Additionally, drawing into those creatures on a combo turn (things like Birds of Paradise or Llanowar Elves) don't do anything to help produce mana on that turn unless they somehow have haste (which they likely don't).
  3. Despite providing access to 4 colors with Thrasios, white does not add a primary form of attack that is absolutely necessary for a storm deck to function. In most Tymna/Thrasios combo lists the amount of white cards is minimal and usually culminates into just Dovin's Veto, Enlightened Tutor, Silence, Smothering Tithe, Angel's Grace, Auriok Salvagers, Swords to Plowshares, Eladmari's Call, and maybe a few others. While a lot of these cards are excellent, none of them are inherently irreplaceable by cutting white out of the list and shifting to another partner for Thrasios, allowing us to maintain an infinite mana sink but offering something that was less "creature centric". While it would change some of the combos, removal, and interaction, it would also smooth out the mana base to make some of the more storm focused combos (like High Tide lines) that T&T runs more focused, streamlined, and easier to have colors for.

Now, there are also card specific reasons as to why I have shied away from Tymna:

  1. Oath of Druids. As mentioned above, Tymna lists usually rely on a combination of rocks and mana dorks to produce mana, and those mana dorks are also important in drawing cards off of Tymna's trigger. Some variants also rely on Hermit Druid in order to facilitate Protean Hulk combos, allowing them to put their entire deck into the graveyard to combo out. I realized that by running no creatures in the deck, I can still have access to a Hermit Druid effect in Oath of Druids while removing the mana dorks that would otherwise be dead draws on the combo turn. In removing mana dorks, it also neuters Tymna's draw ability to the point that it makes more sense to just add efficient draw spells in place of the creatures, and cut Tymna all together for something that can benefit the deck from a different angle. Additionally, Oath of Druids does not inhibit me from playing basic lands like Hermit Druid would in order to get the mill effect, so I can easily run High Tide and get the best of both worlds.
  2. Proteus Staff. Similar to Elsha of the Infinite and Fblthp, the Lost decks where they utilize this card as a win condition to stack their decks and win, by having no creatures in the list we can also use this card with Thrasios, Triton Hero in order to have access to not just our perfect top decks, but also our infinite mana outlet. While Thrasios does not allow for playing cards off of the top of the library or drawing two cards when he ETBs, by utilizing him with Proteus Staff we guarantee access to our mana sink in the event that we draw into infinite mana combos or ways to find them. What this requires is the ability to be able to draw cards after activating Proteus Staff, and a storm focused list will be able to have sufficient draw to make this functional.

Hopefully this shows why although Tymna is great, there are enough considerations which don't always make her the ideal partner for Thrasios, at least for storm. So now we have a Thrasios, Triton Hero and no partner for him, so let's give him one.

When evaluating for commander choice, the basic principles that a lot of people go to are the following:

  1. Does the commander provide card advantage?
  2. Is the commander a combo piece?
  3. Does the commander act as a win condition?
  4. Does the commander have a reasonable casting cost or reliable way to get into play?
  5. Does the commander have a powerful ability that is worth having access to in order to fuel a win condition?

As long as a commander can fulfill some of these principles, they are likely viable in cEDH to some degree, with partners being some of the most viable and considered options in cEDH.

It is already well understood that Thrasios, Triton Hero fulfills virtually all of those principles: He provides card advantage with his ability, he is a combo piece in that he is an outlet for infinite mana (which functions as a win condition), and he has a CMC of 2, making him easy to cast at any point in the game. He is also in two of the best colors in MTG, and for all of those reasons he is considered to be one of the best commanders available to us.

So what about the other partner? We have a lot of options available to us, but I will outline the best options for this strategy.

  1. Vial Smasher the Fierce. Gives us access to black for all of the tutors we could ask for, and while it does require some amount of red to be optimal, that's a fine concession. The downside is that Vial Smasher's ability is not exceptionally good in focused storm decks, and because of this he requires a specific deck to be at his best. This is where decks like Curious Control and 4C Rashmi come into play, and while those decks are fantastic, we are looking to do something different.
  2. Kraum, Ludevic's Opus. Not an amazing option, but it provides card draw and a big body, albeit at a CMC of 5. Pass.
  3. Kydele, Chosen of Kruphix. She provides a lot of mana for drawing cards but limits us to just Simic colors, which really hurts available tutor options.
  4. Silas Renn, Seeker Adept.

This is where Silas gets his own section: Silas Renn, Seeker Adept is deceptively good when looking at storm potential. He has a LOT to offer to the table that benefits a lot of storm's game plans:

  1. Access to Black for all of the tutors, rituals, and most importantly Yawgmoth's Will.
  2. Low CMC body with Deathtouch, an amazing deterrent and blocker when we plan on running 0 creatures in the main deck. This allows us to block and remove things like Tymna, The Gitrog Monster, and anything else that would swing at our otherwise completely undefended life total.
  3. An ability that recurs artifacts from the graveyard. Thanks to his Deathtouch, it is unlikely that he will always be blocked. This acts as an insurance policy for board wipes that would destroy our mana rocks, and he can also recur win conditions like Aetherflux Reservoir and Proteus Staff while also being a reasonable target for the latter if we have the mana/card draw to win without an infinite mana sink. He can also act as pseudo ramp by returning cards like Lotus Petal, and if attempting the combo out during second main phase, he can allow us access to an important artifact that we may otherwise need Yawgmoth's Will to retrieve instead.

TBC....

In this section I will go over the various combos or combo enablers that the list can play.

Oath of Druids Combo Show

Proteus Staff Combo Show

Doomsday Combo Show

Dramatic Scepter, or IsoRev Combo Show

Power Monolith Combo Show

Memory's Journey Loops Show

Other Storm Lines Show

In this section I will be going over each card in the list individually to give some insight on the reason for its inclusion or just to detail its basic function. Some of these have been covered somewhat extensively in the Combo Lines section so for those cards I will likely ask you to refer back to that section.

Removal Show

Counterspells Show

Mana Rocks/Ramp/Rituals Show

Tutors Show

Draw Show

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Comments

Casual

91% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

49 - 0 Rares

18 - 0 Uncommons

13 - 0 Commons

Cards 101
Avg. CMC 1.94
Tokens Bird 2/2 U, Manifest 2/2 C, Spirit 1/1 C
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