This card is the other reason why we play 0 creatures in our library. When we activate
Proteus Staff targeting one of our commanders, we will elect to place our commander on the bottom of our library: because we run 0 other creatures in the deck, we will reveal our entire library, with the last card being our commander. Our commander will return to play, and thanks to
Proteus Staff, we can stack our entire library in any order that we want. This is essentially a hybrid copy of
Oath of Druids and
Doomsday in our list, as it allows us to have access to any card in our library (like our
Oath of Druids lines), while also functioning as "piling" a la
Doomsday. The only difference is that the piles are larger than Doomsday piles.
For those of you who are aware of the Fblthp or Elsha Proteus Staff lists, you will notice that Proteus Staff is noticeably weaker in this list compared to those, especially Fblthp. This is because it is more difficult for our list to draw 2 cards after activating Proteus Staff. Fblthp gets the draw 2 for free, and Elsha has better draw access due to colors, list selectivity, and her static ability. Still, all of the cards that are required for these piles are good not just here but also in standard and more "fair" storm lines, as well as being great in Doomsday piles. Because we don't run any creatures, this is an easy 1 card include as a potential win since it already has synergy with so many of our cards. Even without Staff "piling", being able to put combo pieces on top of our deck is immensely powerful, and a followup as simple as Brainstorm can put them into our hand. Because we also have access to black, we can do something those decks cannot do, which I will show you later. While the "piles" can be mana intensive, they also become easier and more flexible the later the game goes. Overall, even though it can be slow and mana hungry, this 1 card can allow us to set up a variety of flexible and safe lines to victory.
For redundancy, I will still outline the standard setup:
- Either Thrasios, Triton Hero or Silas Renn, Seeker Adept (or another creature somehow, but most preferable here is Thrasios since he is your infinite mana engine) in play under your control.
- Proteus Staff on your side of the field.
- 2U to activate Proteus Staff.
- Some way to draw at least 2 cards after activating Proteus Staff (Night's Whisper, Thrasios, Sensei's Divining Top in play with any card that draws 1, etc.).
Once we have established our draw 2, we have a handful of playable piles:
Pile 1
Post Staff (need 1 land in hand and access to B from another source after the draw 2) from top of library down:
Gush, Mana Crypt, Mox Diamond, Windfall, Mana Vault, Voltaic Key, Dark Ritual, Dramatic Reversal, Isochron Scepter.
Draw 2 --> Cast Gush for its alternative cost to draw 2 --> Cast Mana Crypt and Mox Diamond --> use mana from Crypt and Mox Diamond to cast Windfall (as long as someone has 5 cards in hand) --> Cast Dark Ritual to cast Mana Vault and Voltaic Key --> tap Mana Vault for (leaving floating), use to activate Voltaic Key, untapping Mana Vault, then tap Mana Vault again ( floating) --> use to cast Isochron Scepter imprinting Dramatic Reversal --> Infinite mana of all colors --> Thrasios activations to draw remaining combos or do whatever else you want with cards you have in hand.
Pile 2
Post Staff (need 3 lands in play, need 1 land in hand and 2 discardable, non "pile" cards after draw 2) from top of library down:
Gush, Mana Crypt, Frantic Search, Mox Diamond, Brainstorm, Mana Vault, Voltaic Key, Dramatic Reversal, Isochron Scepter.
Draw 2 --> Cast Gush for alternative cost to draw 2 --> Cast Crypt and Diamond and use their mana to cast Frantic Search --> cast Brainstorm with one land to draw Key and Dramatic Scepter combo--> Tap another land to cast Vault --> Tap Vault to cast Key, and activate Key untapping Vault --> Tap Vault for , and with 1 land untapped you have 4 mana to cast and activate Dramatic Scepter --> Thrasios activations.
Pile 3
Post Staff (need 1 land in hand):
Gush, Mox Diamond, Brainstorm, Mana Crypt, Mana Vault, Dramatic Reversal, Isochron Scepter.
Draw 2 --> Cast Gush for alternative cost --> Cast Brainstorm with mana from Mox Diamond, draw Vault and Dramatic Scepter, put 2 other cards away --> cast Crypt, tap Crypt to cast Vault ( floating) --> tap Vault for ( floating) --> cast and activate Dramatic Scepter --> Thrasios activations.
Those are a few of the piles that we can do that win on the spot as long as we can access that first draw 2 to "crack the pile"; however, since we are in black, Proteus Staff can allow us to have the perfect setup for arguably the most powerful black card in EDH: Ad Nauseam.
Pile 4
(Need 3BB post staff and a way to draw 1 card):
All you have to do here is activate Proteus Staff and put Ad Nauseam on top of your library. Underneath, you can layer all of your net positive mana rocks, your combo pieces, your protection, whatever you choose. This allows you to precisely pick what you need from your Ad Nauseam and calculate exactly what you can draw with your current life total. From here you can go into any combo lines you want. You can also activate Staff on your turn and wait a round around the table and hard draw Ad Nauseam and go for it during your main phase; it's riskier, but very doable depending on what kind of protection you are holding in hand.
Pile(s) 5
(Need a draw 2 and enough mana for your 2 target draws):
Proteus Staff also functions as a 2 card combo tutor as long as we can draw those 2 cards quickly. You can find Grim Monolith + Power Artifact to get infinite colorless mana to sink into Thrasios (be sure you can cast him though), or Dramatic Reversal + Isochron Scepter.
By now I hope you can see that we can use Proteus Staff so flexibly that if we can resolve its activation we will very likely find a winning line or at least establish access to one on the next turn. Plus, as the game goes on, piles get even easier to create, as more mana already available to us means less cards that need to go into a pile: if we already have Mana Vault and Mox Diamond in play and we can go for Proteus Staff, we now can subtract those cards from their respective piles and now have to draw into less cards in order for the same combo to work. If we already have Gush in hand, we just have to alter the piles slightly and not include a card like Night's Whisper to crack the pile. Additionally, it is not difficult to create almost any pile you want as long as you have the mana. For example:
Pile 6
(Need 4+ mana in mana rocks that can produce at least 1 U mana and Sensei's Divining Top in play/any card that can draw 1 card):
Gush/Night's Whisper, Gitaxian Probe/Night's Whisper, Dramatic Reversal, Isochron Scepter, Mind's Desire.
-Cast Gush for alternative Cost --> Cast probe for 2 life --> Iso Rev --> From here, you can activate IsoRev with Top to draw your entire library, OR use top once to draw Mind's Desire and activate it with an infinite storm count thanks to IsoRev, OR simply use Thrasios again.
It's not the best pile, and it has some stringent requirements, but you're already looking to play mana rocks early anyway; so, if you then draw into Staff, you can create a pile like this and make it work, AND play around a variety of hate pieces.
With access to mana and one of our commanders, drawing into Proteus Staff can be a game ending threat from almost any position, and you can create almost any pile of cards you need to make that work.