Thromucking Around Concept Here we have a simple Gruul concept that I have cum to adopt in the bedroom: Fast and Hard. This deck will utilize a couple elements of both Red and Green to poop out bois, draw cards, and access mana quickly(?). Please keep in mind it is a work in progress. I would like to state, we are trying to Devour at least seven creatures to our Commandork in order to make him a 49/49. After that you are pretty much set to some of the following:

-1. Haste and Trample the f*uck out of him (or haste and equip Mage Slayer) -2. Casting a Thud type card (Chandra's Ignition will win the game outright) -3. A card like Terror of the Peaks will kill upon etb -4. A card like Stalking Vengeance will kill upon him leaving

So, you can think of a perfect world where you may --- cast biggins, kill someone upon etb, sac to Thud and kill an opponent, trigger Stalking Vengeance and kill your final victim in a four person pod...but that is wishful thinking!

Combo The following are alternate ways to win if you have all four pieces (I place at least one fail safe in a deck that is not super hard nor super easy to put together). So, below is infinite etb/bois/ping/mana assuming you have enough lands for Phylath, World Sculptor and/or Avenger of Zendikar.

-1. Ashnod's Altar -2. Nim Deathmantle -3. Purphoros, God of the Forge -4. Phylath, World Sculptor - - Eyeless Watcher - -Emrakul's Hatcher - - Avenger of Zendikar

Everything Else Moms: Make creatures, I took the route of longevity over instants that make a couple of 1/1's. It is slow...yes, however I have feel there are enough creatures in the deck that make up for it. For the most part every creature is food for our big guy, besides most Mothers. So, with that in mind the mothers are sure fire ways to produce buddies and everyone else has a use but will ultimately be eaten.

Rox: Just some simple, cheap, effective mana rocks

Elves: Fodder that helps ramp

Removal: Seems self explanatory

Draw: Went the route of NOT caring how my draw effects others since it is a cheaper route and adds to the Chaotic element.

Reducer: Something I was experimenting with, chip away some generic mana value and eat them later (minus the Helm....can't eat that)

Fit: Evasive Equipment

Ramp/Fix: Self explanatory, Simian Spirit Guide and Elvish Spirit Guide are for the possible ramp or eat 'em up later

Other: Self Explanatory I believe...Berserk is dual purpose as removal for an opponents creature or to punch through to the face

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92% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

7 - 0 Mythic Rares

41 - 0 Rares

18 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.25
Tokens Beast 3/3 G, City's Blessing, Construct 4/4 C, Dragon 1/1 RG, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elf Warrior 1/1 G, Goblin 1/1 R, Insect 1/1 G, Kobolds of Kher Keep 0/1 R, Pest 1/1 BG, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Spirit 3/2 RW, Thopter 1/1 C, Treasure
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