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Thrun, Artifact Weilder [Looking for Advice]

Commander / EDH Artifact Mono-Green Voltron

C.j.


  • New to creating decks on TappedOut, bare with me.

I thought it would be fun to build a deck around Thrun, similiar to Uril, only with the use of equipment. I have some ramp cards to get Thrun out quickly and start unloading onto him. Creatures I've selected to play either create tokens, or help me one way or another. Most creates I've added for creating blocks and sac outlets.

This is a budget deck, but eventually I will add in bigger cards etc; possibly all swords 'Sword of &'

Looking for advice on what equipment's to take out. Anything I should add in? My biggest concern is any 'return permanents to hand', artifact destruction, or getting Thrun somehow thrown into my library (which my play setting doesn't do very often, and I am aware of multiple green tutor cards). Also how Thrun is going to be able to do Commander damage, obviously relying on trample, intimidate, possibly flying.

Feedback would be great, first deck on here!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

28 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 101
Avg. CMC 3.03
Tokens 4/4 C Token Legendary Creature Avatar, Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Eldrazi Spawn 0/1 C, Elephant 3/3 G, Human 2/2 G, Insect 1/1 G, Plant 0/1 G, Wolf 2/2 G, Wurm 6/6 G
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