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This is a UR Tempo deck (less aggro a la Cyclops) based on some ideas found in the reddit thread by /u/CrankyWanker in /r/spikes. Budget consideration.

Right now I'd love to have more 1-drops for both blue and Red. While this isn't aggro, skipping my first turn sounds unpleasant at a minimum. There's not a lot of options for me in Theros,14, or RTR that really synergize with the deck right now IMO but if you have some reasons behind a choice I'd absolutely love to hear them.

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Satyr Firedancer is nasty. This deck can win but still has some problems.

Big guys: Only option here is Turn/Burn. With the removal of electromancer that still means that I'm getting muffed by Descecration demon. I'm either being 2 for oned preboard or having to sink 5 mana into it. Annoying, to say the least. Same with gods. The good news is that I have some token generation with pyromancer (why do I only have 3 again?) and I'm getting a lot of early game value. Mortars worked for me a couple times this last FNM so I guess I'll keep it. Wish I'd ever get to overload it.

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Date added 11 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

15 - 3 Rares

15 - 7 Uncommons

9 - 4 Commons

Cards 60
Avg. CMC 2.50
Tokens Elemental 1/1 R
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