A lot of people say:,,Tibalt, the Fiend-Blooded is the worst planeswalker.But I don't think so.Tibalt is good,but in deck with flashbacks,unearths and...This special one.
Main idea ,and win con,in this deck is draw and force opponent to draw.And use it as well.Cards like
Sudden Impact
,or
Spiraling Embers
will make opponent mad.But stop the words around,and have a look on cards separately.
CREATURES:This deck's creatures are good blockers,and just few beigns,which can attack,and they grow for each card.
AEther Membrane is really good wall.It stops flyers and returns attackers to hand.
Fog Bank and
Guard Gomazoa
- Almost indestructible -opponent must kill them,exile it,or burn it just with spells and abilities.
Runed Servitor
- Giver of cards,important here.
Soramaro, First to Dream
and Sturmgeist - Growing creatures.Too giving me cards.
Walking Atlas - I dont want lands in my hand,but on the battlefield.And here - I have high convert mana cost,so this card have a use.
Wall of Frost - Another blocker,and like a punish for attack,that creature can't attack next turn(if it doesn't have vigilance).
INSTANTS:
AEtherize - A lot of tokens attacking?With this no problem...
Frost Breath
- Slowing stunn.
Jace's Ingenuity - Standart card-drawer for me.
counterspelll and
Redirect
- Counters.Each for two mana and can devastate opponent's strategy.
Sudden Impact
- Key card.Fine after Jace, Memory Adept's ultimate.
SORCERIES:Blasphemous Act - Goodbye creatures.You are yourself killer.
Master the Way - Like
Sudden Impact
this is too wincon.Draw and kill.Simply.
Prosperity - Base for
Sudden Impact
and Master the Way .If you have these three cards and some cards in hand and lands on battlefield ,you are winner.
Pyroclasm - Clearing from little creatures.Brutal for tokening.
Sleep
- You are soo tired.
Spiraling Embers
- Something like Master the Way.
Whelming Wave - Every creature to hand!And opponents don't often play sea monsters...
ENCHANTMENT:Meishin, the Mind Cage - Creatures?You think that bunnies and sheep?
ARTIFACTS:Spellbook - First safe system.
Venser's Journal - Upgraded Spellbook.Gives me lifes ,too.Good against burns.
Temple Bell - Doesn't need comment.
LANDS:
Swiftwater Cliffs - Mana stabilization and life.
Reliquary Tower - Spellbook and mana gain.
PLANESWALKERS:Jace, Memory Adept - Card giver.First ability for drawing.Ultimate for
Sudden Impact
or
Spiraling Embers
.And backup plan - mill opponent and force him draw.
Tibalt, the Fiend-Blooded - First abiliti for drawing,but be careful.Second makes combo with Jace, Memory Adept and the ultimate is another backup plan.Gain total control and attack.