Calling all Time Magi, and Wizards alike! Come and see what the marvelous "Time Bro's" have to show you!
The deck is basically run around a few key cards, with other cards added in for buffing power, so you can change the game up either way if you ever find yourself in a bad position.
The deck is suppose to be ran in such a fashion, for full potential. Sage of Hours is the key player in this whole deck, being backed by cards like Master Biomancer, Give / Take, Ajani Mentor of Heroes, and Vorel of the Hull Clade. There are two perfect set-ups, one is as follows: Play a Master Biomancer, cast Give / Take onto Master Biomancer, Then play Sage of Hours (Which can now be used for a free turn) and play Progenitor Mimic onto Sage of Hours. Continue to extort all those nice Sage of Hours as needed for all those good infinite extra turns. The second way is as follows, and is a much faster route: First turn, play elvish mystic. Play Sage of Hours on turn two, Vorel on turn three, and Ajani on turn three. This speeds up the process with which you can receive your extra turns, which is the win-con of this deck. If your opponents can't go, you win.
Progenitor Mimic is for late game annihilation, use him on Master of Waves (After racking up a nice Master Biomancer) and have flash you in a whole new army of elementals!
Kruphix helps with any mana problems that may arise and allows you to save mana during extra turns (Imagine this with Eldrazis!). Not to mention the potential of becoming a threat himself.
Thassa to shift through the deck and make any big baddies that you're majesty controls unblockable. Not to mention the possibility of her becoming a threat on her own.
Elvish Mystic, to start the mana ramping from the very fist turn
Sylvan Caryatid to help with mana, obvious, it also provides a nice chump blocker, if need be.
Fated Infatuation allows you to quickly copy any creature you might need more of and allows for a nice deck shift.
Plasm capture allows you to move your mana count up and stop something that may have been detrimental to your opponent, this helps give you the extra mana you may so desperately need.
Thassa's Rebuff is a nice counter, who doesn't love a two drop counter? The only problem is the blue devotion, so this card becomes more of a late game survival tactic, or a nice counter when your opponent finds themselves grasping onto all their mana reserves. (I was also thinking of a nice substitute, such as dissolve)
Give / Take can and is a major player of this deck. You can use Take if you want, but the deck is centered around using Give on a Master Biomancer. DO NOT WASTE IT ON A SAGE OF HOURS.
A little Dictate of Kruphix to allow you to shift through your deck a bit faster, while keeping the card. Yeah, yeah, yeah. My opponent gets a card. Well, maximize the usefullness here. Play it at the end of their turn (Let's pray no one sneaked in a Sundial of the Infinite...) , You will be able to draw before they do and at only three mana, getting that extra card can be the whole difference.
And a LOVELY Kiora, who's every ability furthers this deck even more. Giving you a fog bank, or putting their beat-sticks on the benches. Giving you extra cards and ever important mana drops. And who can forget the unstoppable army of 9/9's that are to ensue with all those free turns?
Ajani, Mentor of Heroes allows you to place counters, gain life for every creature you control (This is allows you take damage that you may not be very keen to take, while allowing you to not have to chump block any of your creatures away.) and the final ability is nice, but won't see much play in this deck.
Vorel of the Hull Clade will surely speed up this process
Thank you everyone, if you helped me or voted this deck up! I'd really like any tips that any players who have had more experience have to say about the deck, and new players alike!