Stall the game by burning and returning the opponents creatures to hand and using Time Warp. Play Howling Mine, Font of Mythos and/or Temple Bell to force the opponent to draw enough cards in his draw step to end up with 10 or more in hand and then Twincast a
Runeflare Trap
to finish the game.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.