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To Arms! The Enemy Approaches!

Standard GW (Selesnya)

SacredSalvation


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Sacred Salvation: This aggro deck works around getting very, very big very, very fast. Most of the cards are straightforward, but I want to break the cards down.

Mayor of Avabruck: A real power house, This guy gives all other humans that extra umph they need to punch through. He can be a small lightning rod, seeing that he enables hamlet captain swings, pumps both parish and lambholt before even pumping parish and lambholt (he is a human entering the battlefield). His flip side isnt bad at all, giving us free board presence and pumping it.

Avacyn's Pilgrim: This one mana mana-producer makes it much easier to play cards if we get too many green sources without much white. Pumps both Champions, and makes Angelic Overseer an easy cast.

Champion of the Parish: One of the largest threats in the deck. Acts as a primary damage source and lightning rod, This guy is a machine that powers this deck and takes attention away from other threats.

Mikaeus, The Lunarch: This card is AMAZING! It pumps everyone twice for only 2 mana, and it pumps both Champs before it even starts buffing the champs! There is a combo in this deck that uses him to give all your creatures +2/+2 instant speed. (More on this later)

Thalia, Guardian of Thraben: She pumps champs, while she protects us from boardwipes and other spells. Has first strike which means she is a lightning rod once she gets pumped at all.

Champion of Lambholt: A lightning rod/ win con if ever I saw one! This bad ass can win you the game with just a couple choice cards and a good swing! Very little the enemy can do if she sits longer than a turn.

Village Bell-Ringer: Now this is one most people won't expect. Worst case scenario he is a 3 mana instant speed combat trick that pumps both lambholt and parish and gives everyone vigilance. Best case scenario you have Mikaeus on the field, tap him to buff your creatures, then play bellringer, and tap Mike again, buffing your champs by three and giving everyone vigilance! Amazing versatility and it makes a great attacker with hamlet captain and Mike buffs!

Hamlet Captain: After he gets buffed at all he is a tough card to kill. The reason is a 3/3 that buffs your army seems like a threat right? But so does a parish that's getting buffed, a lambholt being buffed, a first striker getting buffed, ect. That means he might be around a while and getting in that exrta 3 damage every turn really matters ALOT. multiples of this guy are a pain to deal with.

Silverblade Paladin: This is simply a lighting rod. He might deal damage maybe, but most likely he will be killed quickly. If youput him on a hamlet captain you take pressure of lambholt and parish a little and might force a kill spell on him. Don't put it on an already high profile card unless you can win the game there and then. You want to spread your threat around and force bad decisions by your opponent.

Angelic Overseer: A great win condition! Survives board wipes, and cant be killed in the targeted manner. Not to mention she flies! great card to help push the win along, or stall until that lambholt can win.

Restoration Angel: A one of that keeps your people around if they try to remove it. Even if it gets rid of your counters on lambholt, saving her is more important more often than not. There is plenty of pump spells for her, and you can play every creature for 3 mana or less regardless...

Precinct Captain: This guy is a threat generator that forces bad blocks. If they block him, he kills the enemy and lets a parish or something big in for some damage, if they dont block him, he generates more threats. These threats are not humans so no hamlet captain buff, no mayor buff, but Mike buffs still apply, and they make Lambholt bigger, so he needs to be taken care of, this is the kind of threat you need.

So, What do you think needs added, or taken out? All suggestions are welcome, there aren't stupid ideas so please spitball away!

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Top Ranked
  • Achieved #84 position overall 12 years ago
Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 3 Mythic Rares

25 - 3 Rares

10 - 9 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 1.95
Tokens Human 2/2 G, Soldier 1/1 W, Spirit 1/1 W, Wolf 2/2 G
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