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Artifact (2)

Sorcery (3)


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OK so my marshmallow tossing R/G deck is now a mono-red elemental deck. The goal is to make the most of the "sac at end of turn" trigger on the ele's

Ideally it would look something like this:

Play Spark Elemental tag it with Skin Invasion   , swing, slap a little Mutagenic Growth on that bad mamma jamma, pitch a Simian Spirit Guide somewhere in that mess of tapping, and if you got the balls toss a Fling in there.

So you basically hit for 10, and leave with a 3/4 on the field when the smoke clears. This is possible T3 if you have 2 SSG's in hand.

I think the best strategy would be to push like a burn deck. But with the benefit of always having something on the field as blocker/fodder. Then once you hit the magical 4 mana champion a Nova Chaser at second main (before the sac trigger) and watch your opponent look very sad. Oh i can't wait to Fling one of those!! mwaahahaha!

 photo f2e92986-8ee8-4de4-813e-e5339881f14e_zpsm4wfxvi6.jpg

Suggestions wanted! I think theres much room for improvement

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After some online play testing I made a few changes. Going heavy on the 1 drops to improve the Skin Invasion  Flip + Fling interaction. This allows for more consistent use with Spark Elemental. I also benched Dryad Arbor for a basic forest to make Blood Moon post SB more relevant. I'm thinking about melira for the SB also.

I've also noted the addition of Skin Invasion  Flip gives this deck staying power. Improved the mid-late game over your typical elemental deck by not only utilizing the fling, but replacing your fodder.

Comments

Revision 6 See all

(8 years ago)

+2 Goblin Rabblemaster main
-1 Heartlash Cinder main
-1 Mutagenic Growth main
+1 Zurgo Bellstriker maybe
Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

15 - 10 Rares

15 - 3 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 1.81
Tokens Copy Clone, Goblin 1/1 R
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