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To Fight Legends

Standard RGW (Naya)

Epyon


Hey all, basic information regarding this deck and problems id like help solving.

This deck is pretty simple in terms of what it does, mana ramp early game into mid game disruption with my big guns bringing home the pain late game. Some problems ive encountered are that mass removal decks like mono black and white exiling are hitting my big guns hard, and while i have a lot of creatures i need to put an end to that. Another problem is extreme fast paced decks, think zombies, theyre a pain and some of my boardwipes like electrikery arent doing the job.

Some things to note, im not rich so yes i realise bonfire would be nice but its 40 dollars a pop and i cant afford it. So heres the deck lemme know what you think.

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Just though id mention some cards that im more willing to drop, or would like to drop.

[Selesnya Charm] This isnt a bad card lots of versatility im just not sure what i was hoping to accomplish with it

[Avacyn, Angel of Hope] Probably the biggest hitter in this deck and also one of the most unnessary, her cost is high even for a ramp deck, and shes still vulnerable to exile. If ive gotten this far i really dont need her but im at a loss as to what to replace her with.

[Akroma's Memorial] This card screams sideboard and also i just put it in there to screw with black decks.

Comments

Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

27 - 0 Rares

4 - 0 Uncommons

7 - 0 Commons

Cards 62
Avg. CMC 3.79
Tokens Angel 4/4 W, Beast 3/3 G
Folders My decks
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