In the past, I had a Stax/Enchantress Estrid, the Masked deck and a Ninjutsu Yuriko, the Tiger’s Shadow deck. Although I disassembled both decks, they always held a special place in my heart. I often found myself looking back at the cards that had been collecting dust on my shelf.

Recently, a friend of mine went on a trip to Japan and brought me back a Japanese booster. Out of the booster, a ninja leapt out with Ninjutsu and threw a frog in my face. To me, this felt like a sign to bring out my old enchantments and, with the power of Frogjutsu, build a new deck.

Tatsunari is currently a 6 or 7 on the power scale, but I still need to do some testing. My goal is to upgrade it to a solid 7 or even an 8 as I make improvements.

How i rate my decks:

  • Jank (1): a slow, awkward, or unreliable deck, a deck where all creatures have hats on.
  • Casual (2-3): a deck not intended for sanctioned tournament use, commanderprecons.
  • Focussed (4-5): a fun deck for Friday night magic, your upgraded precon, deck with theme, budget.
  • Optimised (6-7): a good deck for Friday night magic, good synergy, you have a way to win, good interaction, good manabase.
  • High power (8-9): A very powerfull deck, you can win fast, you have almost all the good cards, no budget, your missing some cards to make it competitive, you can stop others from winning, powerfull synergy, almost perfect manabase.
  • Competetive (10): A deck to win as fast as possible and preventing other from winning, you play the best commanders, you have all the best cards for your deck, your still testing and researching to make your deck better then competitive (11)

How My Tatsunari, Toad Rider Commander Deck Works

This deck centers around Tatsunari, Toad Rider, an enchantress-style commander that thrives on the synergy of casting enchantments and triggering powerful effects. Here's a breakdown of how the deck functions and its key strategies.

Core Concept: Enchantments and Value

The deck is built around leveraging the cast and enter-the-battlefield triggers of enchantments, similar to the "constellation" mechanic. Every time you cast an enchantment spell or have an enchantment enter the battlefield, multiple triggers from various cards generate incredible value:

  • Draw cards (e.g., from enchantresses like Satyr Enchanter, Eidolon of Blossoms, and Enchantress's Presence).
  • Drain life (e.g., Tatsunari’s synergy with his Frog token, Authority of the Consuls, or Doomwake Giant making opponents lose life).
  • Generate board control (Doomwake Giant giving creatures -1/-1 when enchantments hit the battlefield).
  • Recursion (Season of Renewal or enchantments like Seal of Primordium).
  • Trigger combos (Cloudstone Curio, for example, to bounce enchantments).

Phase One: Ramp Into Play

Early game, the deck aims to ramp efficiently to build the mana base needed to enable multiple enchantment casts later.

Key ramp cards include:

  • Sol Ring and Arcane Signet for quick mana.
  • Land-focused ramp like Cultivate, Kodama's Reach, Exploration, and Utopia Sprawl.
  • Enchantment-focused ramp like Wild Growth or Dawn’s Reflection for synergy.
  • By ramping early, you position yourself to quickly bring Tatsunari and supporting enchantments online.

Phase Two: Set Up Tatsunari and Kaimi

Tatsunari is central to the deck’s game plan. When your commander is on the battlefield, casting an enchantment creates Kaimi, the legendary 3/3 Frog token that gains you life and drains opponents for 1 life whenever you cast an enchantment spell.

To maximize the value of Tatsunari:

  • Play enchantments consistently to trigger life drain and synergy with enchantresses (e.g., Eidolon of Blossoms to keep drawing cards).
  • Ensure you have your enchantress draw engines active to maintain momentum and card advantage.

Phase Three: Synergy and Storming

The deck’s real power shines once you’ve built up mana and have multiple synergistic pieces in play.

  • Cloudstone Curio Combos: With Cloudstone Curio, you can repeatedly bounce low-CMC enchantments between your hand and battlefield to draw cards, drain life, and trigger additional constellation-like abilities. This loop creates enormous card advantage and resource cycling.
  • Greater Good: If your hand stalls or you’re stuck with dead cards, Greater Good allows you to sacrifice Kaimi (or other creatures) to draw and discard cards. This helps dig for enchantments to continue your value engine.
  • Sacrifice Mana Loops: Cards like Phyrexian Altar and Ashnod’s Altar allow you to sacrifice Kaimi for mana. Pairing these with enchantment recursions or Cloudstone Curio enables mana generation while triggering your enchantress effects and life drain abilities.

Damage and Aggression: Sometimes it’s necessary to pivot to an aggressive strategy. Tatsunari can become a formidable attacker when equipped or enchanted with cards such as:

  • Nettlecyst for a power boost based on your enchantments.
  • Ancestral Mask to make Tatsunari massive.
  • Bear Umbra for extra protection and ramp via untapping lands.

Key Synergies to Exploit

  • Constellation Effects: Cards like Doomwake Giant wipe out smaller boards and disrupt your opponents while advancing your enchantment strategy.
  • Combat Damage and Life Gain: Enchanting or equipping Tatsunari ensures that he can deal damage while you maintain life advantage from enchantment triggers.

Wrapping Up: Playtesting and Upgrades

The Tatsunari enchantress deck offers a wealth of synergy, value, and fun combos. While ramp and enchantment casting provide consistent play patterns, the deck also opens opportunities for complex combos and explosive turns. As I playtest and refine it, I look forward to discovering even more powerful interactions and tuning the deck for better consistency and performance.

Feel free to explore your own upgrades as you find what works best for your playstyle!

These are the players I sit with most often at the table and do not beleave in frogs. This are the "typical" decks they play.

Player 1: Is a master of artifacts. He always builds decks revolving around artifacts, such as Saheeli and Breya. He also has a discard/sacrifice deck led by Tergrid, but he doesn't bring it out very often. His decks are well-built, and I definitely shouldn't underestimate him.

Player 2: This player has extensive knowledge of the game (ex-judge) and can pilot any deck well. He builds a lot of decks (with proxies) and always surprises us with something new. He sometimes netdecks, so there's no specific playstyle, although sacrifice strategies frequently appear.

Player 3: All of his decks are tribal. He has a Merfolk, Vampire, Spiders, and Faeries deck. He always ensures enough control in his decks to avoid board wipes.

Player 4: He has a big budget, so he has access to many cards. He's not great at building or piloting decks, but he loves janky plays, kingsmaking, politics, trashtalk, and jokes during the game. I need to stay focused and prevent alliances from forming with him at the table. He has a large variety of decks: you'll often see tribal, jank, unique, and land-based decks.

Player 5: He's very good at building underdog decks. He often flies under the radar and wins out of nowhere with a combo or by stealing the win from someone who's put in a lot of effort. He enjoys playing with weenies, combos, and the graveyard.

Player 6: He plays on an extreme budget but can pilot a deck very well. He uses cheap and bizarre cards (you can't replicate his style) and always manages to snag a win. He enjoys playing luck-based decks, -1/-1 counters, enchantments, aggro, dragons, etc.

Players 7 and 8: Are new players who are currently using precons from Bloomburrow (Animated Army).

Player 9: He enjoys control and playing in the background. Oloro, Sen Triplets, and Grand Arbiter are decks he enjoys playing. In 1v1 or Two-Headed Giant, he often pulls out his cat deck, which is very strong. He also enjoys experimenting with the color black.

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92% Casual

Competitive

Date added 2 days
Last updated 15 hours
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 0 Rares

16 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Beast 3/3 G, Faerie Rogue 1/1 B, Human Soldier 1/1 W, Keimi, Phyrexian Germ 0/0 B
Folders My EDH decks
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