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This is the first deck I've ever built so the point was simple. Get out Call of the Conclave or Precinct Captain or really anything that i can as fast as I can. I like to hook Precinct Captain and Unflinching Courage together so that i can quickly get out some 1/1's out on turn three and gain some life while I'm doing it. I also love hooking Wayfaring Temple and Unflinching Courage as well. It allows him to do some damage, gain some life, and populate all in the same move. I use Spear of Heliod simplly to buff up all my creatures and destroying a creature that did damage is helpful for anything that can fly/ become unblock able. The Gods in the deck are more in there for the vigilance and trample across the board rather than their actual creatureness. So having the devotion or not really makes little difference. I would like to play competitively locally and would love any advice you all could give me. Thanks

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Yeah so I went to my local FNM and we made some serious changes. It doesn't seem like the same deck anymore, but it runs much faster and smoother and has a smack you in the mouth mentality

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 6 Rares

15 - 3 Uncommons

6 - 6 Commons

Cards 61
Avg. CMC 2.67
Tokens Centaur 3/3 G, Elemental */* GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
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