Tokens-Clearly the Best Deck in Modern (Guide)
Modern
SCORE: 126 | 145 COMMENTS | 29173 VIEWS | IN 50 FOLDERS
It's in there because it gives us a mainboard answer to Infect and Bogles, and makes our Burn match-up even better. I have had fantastic results with it.
October 19, 2016 7:18 p.m.
Another plausible incursion is collective brutality.
I'm a strong advocate for this card it has been just fantastic for me.
November 9, 2016 6:09 p.m.
I honestly have considered including Collective Brutality. I just cannot decide what it could replace and not take away from the deck. The other problem is besides Lingering Souls, I cannot discard too profitably. However, if you have an idea of what I should cut, I would happily playtest it.
On a side note, checked out your decks. They look sweet, I have always wanted Sultai to be a more prevalent color combo, and I think you are certainly onto something with your builds!
November 9, 2016 6:21 p.m.
That is the beauty of collective brutality is its an extremely flexible card. Later game you can discard excess lands or dead discard spells ectr.
As for where to fit the card cut a land and a sorin perhaps?
Thank you(!) for the complements. Please feel free to leave comments,questions or critiques on my decks,as they are up here to be talked about.
November 9, 2016 6:37 p.m.
Nice deck! Just to let you know though, when an opponent casts a planeswalker, they have priority to activate a loyalty ability before you can respond with anguished unmaking. It is still a great card though, I use it myself!
November 10, 2016 2:16 p.m.
Really? That's interesting, I thought since it was activated at sorcery speed we would be given priority, but I can see how that would be incorrect. Thanks for that, I'll update the description!
November 10, 2016 2:20 p.m.
How has Rest in Peace been working for you? I realize it is great against a lot of decks that rely upon the graveyard, but I didn't know if it led to problems with Lingering Souls. One interesting thing I'd at least try playtesting is taking out the Gideon, Ally of Zendikar and replacing it with Kalitas, Traitor of Ghet. It supplies you tokens, gives you lifegain, and is mainboard grave hate that doesn't affect Lingering Souls negatively. It may be a meta call to keep Gideon in rather than Kalitas though.
November 15, 2016 5:29 p.m.
Rest in Peace is crucial against graveyard heavy decks. And honestly, taking away from Lingering Souls' value isn't that big of a deal, our deck has many ways to spit out tokens that it is a price that is relatively easy to make. Lowering the value of 4 cards in our deck is a worth it when the card completely destroys entire decks.
Kalitas is an interesting idea, and I can see your reasoning. However, he is more vulnerable than Gideon is, and less flexible. Thank you for the idea though!
November 15, 2016 5:55 p.m.
Good to see you fit Collective Brutality into the deck! Hope you've like my suggestion.
November 22, 2016 7:10 a.m.
I did! Thank you very much, you were right all along!
November 22, 2016 9:37 a.m.
The card has outright won me games on it's own. I've had numerous 2 for 1's with it and even a 2.5 for one against Burn the card is great. Sooooo useful, kill their 1 drop and take a relevant spell early is disastrous for my opponents and helps me set up pacing and control of the game.
November 22, 2016 1:51 p.m.
How are the 3 Auriok Champion working out for you? That's more than I usually see and the card is pretty weak against Dredge and Infect. Also, is the 1W cost of Disenchant better than the populate on Sundering Growth? I've seen it go both ways. I do really like the inclusion of Collective Brutality.
November 28, 2016 5:27 p.m.
The 3 Auriok Champion is a bit of a personal tweak of mine, as most lists run only 2 if they run them at all. The reason being is that my version gives up an excess of early aggression so that it can keep up if the game goes long. The 3 champions is an example of that, it is a solid creature that provides me valuable lifegain, while also being protected from most of the popular removal and can effectively block many threats. I have actually won against Dredge with he help of this card. It cannot be targeted by Conflagrate, can block Bloodghast and Prized Amalgam without dying, and every time they bring their creatures back, we gain life. I sideboard them out against Infect, as you are correct that they do not exactly shine against Infect.
As far as why I run Disenchant over Sundering Growth, I actually did run Sundering for awhile and it is a perfectly serviceable card. However, there are times where you may not have the double white necessary to cast it available to you when you need to cast it. Disenchant can be cast the turn you need to cast it more reliably, and although the populate effect Sundering provides is nice, it isn't relevant enough to warrant an indefinite inclusion. Like I said, both are completely viable, and it really comes down to personal preference in the end.
November 28, 2016 6:03 p.m.
That's fair. I can definitely see playing 3 Auriok Champion, my meta is a little hostile towards the card so I'm probably biased against it. I'm still figuring out my own personal preference cards in Company.
November 28, 2016 10:56 p.m.
Once upon a time I did run Secure the Wastes, and it is a very powerful card in the Raise the Alarm version of this deck. However, since most of the tokens made with this version fly, ground tokens are less effective. Also, you have to invest a minimum of 4 mana into Secure the Wastes in order to make it produce just one more token than Raise the Alarm does. Thank you for the suggestion though!
December 3, 2016 5:44 p.m.
looks already perfect in my opinion, i am sure you thought already about cards like Tragic Slip and Blood Artist, maybe in the sideboard against blue/white/green decks?
December 23, 2016 7:48 p.m.
Blood Artist doesn't really do enough in my deck that is worth an inclusion, and Tragic Slip is too much of a variable to get its full effect. And thank you, I like to think it is!
December 25, 2016 11:38 a.m.
zephyr_chang says... #24
What X do you usually Chalice for, given that you have 10 1-drops and 12 2-drops?
December 30, 2016 10:50 a.m.
In the matchups where setting it to 1 is most effective, it is almost always more beneficial for me to set it to 1 to set them back, as it sets them back for more than it does me. Also, I have to invest 2 mana into it in order to set it to one, so I have time to get off a hand disruption spell turn 1 and then shut off 1 drop spells turn 2.
Also, against decks like Affinity, setting it to 0 (by not investing any mana into it) can completely slow them down because it shuts off Mox Opal, Ornithopter, and Memnite.
verynice47 says... #1
How's blessed alliance in the mainboard? Is it in there to combat your meta?
October 19, 2016 6:58 p.m.