Yidris. Basically, I just wanted to do a slight voltron build with some fun spell-slinging potential. I doubt I'll constantly get 4+ cascade triggers, but any game that I do, I'll feel like a winner.

Here's the breakdown:

First we have our mana ramp. Either get the lands we need, or our various rocks and dorks in order to have a significantly splashy main phase two (and or three.... or at our luckiest, main phase four). Our rocks and dorks include Chromatic Lantern, Commander's Sphere, Fellwar Stone, Mind Stone, Rakdos Signet, Simic Signet, Sol Ring, Kydele, Chosen of Kruphix, and Kruphix, God of the Horizons. Our other ramp and land fetchers include Explosive Vegetation, Solemn Simulacrum, Burgeoning, Satyr Wayfinder, Coiling Oracle, Far Wanderings , Collective Voyage, and Bear Umbra to allow anything that I'd need to cast pre-combat.

Next, I'd like Yidris to be protected. Whispersilk Cloak, Pemmin's Aura, Alpha Authority, Swiftfoot Boots, Snake Umbra , and Bear Umbra .

My evasion package has some overlap, which includes the first three on the above list, and Favor of the Overbeing , Aqueous Form, and Madcap Skills. Here's hoping for the Alpha Authority + Madcap Skills combo.

So we have several ways to suit up Yidris, next I'd like to create some extra combat-cascade triggers: Fireshrieker, World at War, Relentless Assault , and Strionic Resonator.

I am absolutely giddy about casting as many spells as I can off of Yidris's cascade ability, so to help me out, I included some other spells with cascade, pseudo-cascade, or extra spell cast effects like Bllodbraid Elf, Etherium-Horn Sorcerer, Maelstrom Wanderer (here's me wishing for three combats in a row with a double striking Yidris for a total of 8 cascade triggers, or 9 with a Strionic Resonator), Rashmi, Eternities Crafter, Possibility Storm, Shardless Agent, Bituminous Blast, and I'm including Coiling Oracle even though it's diet cascade light, with no sugar or artificial flavors.

Next, cards that care about cards being cast: Aetherflux Reservoir, Consuming Aberration, Possibility Storm, and Vial Smasher the Fierce.

Removal -- Decimate, Devastation Tide, In Garruk's Wake, Aetherflux Reservoir if really desperate, Parting Thoughts, Volcanic Vision, Bituminous Blast, Chain of Vapor, Chaos Warp, Curtains' Call, Evacuation, and Rakdos Charm.

Card Draw -- Commander's Sphere, Snake Umbra , Phyrexian Arena, Helm of the Ghastlord , Treasure Cruise, Kozilek, Butcher of Truth, Waste Not, Runehorn Hellkite, Windfall, Wheel of Fate, Reforge the Soul, Dragon Mage, Aqueous Form, Solemn Simulacrum, and Tasigur, the Golden Fang.

Other than commander damage and other ways to overwhelm the board with excessive cascade triggers, my back up strategy would be sticking with the wheel effects to fill the graveyards and using the resources provided that way to sneak in wins.

Filling the Graveyards -- Runehorn Hellkite, Windfall, Wheel of Fate, Reforge the Soul, Dragon Mage, Consuming Aberration, and Satyr Wayfinder.

Cards that like a full yard -- Far Wanderings , Tasigur, the Golden Fang, Treasure Cruise, Grave Upheaval, Volcanic Vision, Kozilek, the butcher of truth (replenish the library for more cascading), Rakdos Charm, Rise of the Dark Realms, and Waste Not for the several wheel effects.

Thoughts? I'd love suggestions on good reanimation cards. Either mass revival or selective--as long as I can choose from any graveyard, not just mine.

Please, if you make a suggestion for a card to include, I'd also like to know what I should remove as well. Thank you.

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Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

29 - 0 Rares

23 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.87
Tokens Zombie 2/2 B
Folders Yidris
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