This is my first attempt at building a deck! I'm a newcomer to MtG, but I was deadset on building a deck around Toralf. I'm hoping to revise this deck for Modern play, so that I can go to play in local events.
The deck itself is a burn deck centered on exploiting Toralf's spell-trample ability. Stacked with lots of instants, the deck has a low mana curve that allows it to play fast and burst hard. Once Toralf is summoned, ideally along with Torbran, the goal is to end the game quickly by using Fiery Emancipation to snowball enough damage to one-shot the opposing player. Strengths of the deck include its burst potential, high damage, and ability to disrupt foe's set up with a litany of instants; the weaknesses would be that the deck can be inconsistent and stall, as well as hexproof hard countering Toralf's ability.
To address the inconsistency of the deck, I've recently added Valakut's Awakening & Fire Prophecy. Valakut's is my main draw engine, and its ability to double as a land lets me get away with the low land count; meanwhile, Fire Prophecy helps maintain momentum by generating damage while letting me cycle cards from my hand. I also had to remove Rite of Flame as I recently learned it was banned from Modern, and am looking for burst mana spells that could replace it.
What I'm looking for is the guidance and insight of more expereinced players to help polish this deck; as a new player I don't know what counters there are to burn decks, so I am trying to identify what those are and what counterplay I can incorperate to make my deck as consistent as possible against a wide variety of other decks.
Mono-red cards with disenchantments; counterplay to hexproof; draw and search cards; tweaking what cards to run and how many of them; other mono-red tech that could synergize with my deck; all of this would be incredibly helpful feedback! My knowledge of the Modern meta is very limited, but I'm down for most anything so long as Toralf remains the centerpiece of the deck.
One issue I am facing is deciding to use Shock or Frost Bite. Frost Bite does 1 more damage than Shock, while Shock can target the player directly. Toralf's ability should be able to circumvent Frost Bite's target restriction, but there have been times in my limited play expereince where I am unable use Frost Bite as there are no creatures to target, Fire Prophecy also deals the same damage as Frost Bite with the same target restrictions, so I am afraid it would be overkill. Which would be better: Shock or Frost Bite?
Thanks in advance for the feedback, and I'm excited to read what you guys, gals, and pals have to say!