Alright, this deck has gone through several iterations culminating to what you see before you today. Each card in this deck, from the minimal creatures, to the power ups, to the ramp, protection, and even the lands, has been meticulously chosen to serve a purpose. When you play this deck, you'll have several options for audible-calling to strive for that "W", but even on matches you lose, you'll have a heck of a fun time playing! That aside, you'll find your most viable strategies below.
1. The Toski-Tron
Of course, the first and foremost way to win would be via Commander damage with Toski. Load him up with the various enchantments and artifacts outlined in the Building the Squirrelly Tron section below, and you're gold. He already has to attack every turn, and he's indestructible. If they block, good for them. He won't die in combat anyway. And sooner or later he'll be tough enough to take down the blockers and get at their controllers. Plus, if you can manage to get
Canopy Cover
on him... they can't even block him anymore, nor can they put spells on him. Unstoppable.
2. The Tribal Army of Furry Greatness
On the flip side to the first option, you could win with all of Toski's squirrelly minions, ie, tokens. There's enough tribal upgrades in the deck (detailed below in the Power up the Squirrels! section) to make the tokens a truly formidable force. Multiply them profusely, amplify them greatly, and--heck--instead of
Canopy Cover
, throw the
Lure
on Toski, and suddenly the squirrels have an open gate to the enemy!
3. The Squirrelly Infection
Infect was what first got me into Magic: The Gathering many years ago. Its still a mechanic that's very dear to my heart. But, as most Magic players are aware, too much Infect turns friends into enemies fast. This deck doesn't do that. But it does give you the possibility to pull it off. Build up a squirrel army, with even just a little bit of +/+, then throw out
Triumph of the Hordes
and win on one attack with poison counters. And/or, give them all Deathtouch with cards like
Bow of Nylea
or
Ohran Frostfang
; then, have
Fynn, the Fangbearer
out to ensure that any player damage is also 2 poison counters each!!
These last 2 ways to win aren't quite as viable, but when they trigger they feel SO GOOD. Fortunately for your opponents, the odds are pretty low. Otherwise, you may find more reasons for your friends to stop hanging out with you.
4. One. Life. At. A. Time.
This strategy has the potential to trigger on or even before turn 5 if ALL your cards land perfectly. If not, if ever and whenever it triggers, its gonna make people made. This strategy is simply getting
Worldslayer
on Toski, then landing a single hit on any player. That's it. Toski and Worldslayer (and any other indestructible permanents at that time) get wiped from the board. More often than not, its near everything. Toski MUST attack every turn, they no longer have blockers, or lands, or anything for that matter, so every attack lands a hit; and anything they got out goes away again. Is it fast? Not a chance. One life at a time for each opponent. Is it effective? Absolutely.
5. The Combo
Finally, we come to the last, least-likely way to win. No. 4 above requires getting a single card out. This one, however, requires specifically getting 2 cards out of the 99 on the board. But its the combo that doesn't require any introduction to the squirrel tribal players of the world:
Squirrel Nest
+
Earthcraft
= Infinite Squirrels. The former taps a land to create a new squirrel. The latter taps the new squirrel to untap the land. Repeat x 10,000. Game over.