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Enchantment (1)


The plan with the deck is to force all creatures of all opponents into combat - and controll that phase by destroying the creatures actively or passively.

Remember that this is a casual deck and I dont want to spend tremedous amounts of money on it (e.g. on mana base, though I know it needs some fixing, probably a bit fewer lands first of all).

(And yeah, Im aware of the incredible poor synergy between my instants and my general... But think I have enough other cards to trigger combats to leave them useful.)

All suggestions are welcome, thanx!

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Date added 12 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 1 Rares

18 - 2 Uncommons

7 - 0 Commons

Cards 101
Avg. CMC 3.93
Tokens Angel 4/4 W, Goblin Soldier 1/1 RW, Ogre 3/3 R
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