game3: This was an interesting game because neither deck got a lot of land (although I mulliganned 3 times, never getting more than 1 land in the opening hand and settling for 1 land and the Blighted Agent ) and you got Inkmoth Nexus and one other land right away. We both got a total of 3 land out the whole game (although I kill spelled your inkmoth nexus after you transformed it).
The way this played out was that in order to use Inkmoth Nexus you spent mana on transforming into the creature instead of casting other spells which gave me the advantage.
I guess Blighted Agent might be a little bit broken. It sets an absolute timer unless it is removed and with proliferate that timer is pretty short. I think that's why I am leaning towards the removal suggestion, to remove such annoyances so that one card can't have such an impact on the whole game.
November 5, 2012 7:31 p.m.
razvaniorga says... #3
I definitely suggest replacing one forest with a Pendelhaven!
December 13, 2014 4:25 p.m.
MartialArt says... #4
Thanks razvaniorga. This is great. I will put it in.
December 15, 2014 5:06 a.m.
DimirZer00 says... #5
When you play this deck do you have enough mana? outside of that. Your Creature base looks great.No problems there that I can see. Your issues come from your Enchantments, Instants , Sorcery . you have to go through re-balance cards. (But, be really careful re-balancing your Instants) and ask yourself dose this help me with my over all goal.I have to do this myself some times when building a deck. too many good card, not a enough space in the deck.
Of your maybes, I would sideboard: Melira, Sylvok Outcast, and Tezzeret's Gambit. You never know when your going to play another player with poison counters.and looks like you cloud use a bit of card draw.
On that note,I would also sideboard or add in Steady Progress. It doesn't have the mana cost Tezzeret's Gambit. and help you with a bit of card draw and with poison counters.
December 17, 2014 1:06 p.m.
MartialArt says... #6
Thanks DimirZer00. I will consider Steady Progress and Tezzeret's Gambit. But the biggest problem is that I don't have any space. I'm already over 100 and don't know what to cut. Do you have some suggestions for this?
I don't need Melira, Sylvok Outcast since my playgroup doesn't have anyone else playing infect.
Most times the mana flow is ok. Even the way the deck is build now. But if you have suggestions regarding mana I'm glad to hear them.
Greets MA.
December 17, 2014 4:05 p.m.
DimirZer00 says... #7
You can do what I do when editing a deck. And go through and take out the weaker cards. Just make sure when doing this. Your careful not remove too many of your one two drops. example: all of the following creatures give you +1/+1 in some shape or form.
Creakwood Liege, Forgotten Ancient,Hand of the Praetors, Master Biomancer, Murkfiend Liege
of this group. I would take out : Master Biomancer &Murkfiend Liege. Master Biomancer is a really good card and I would want to find way work him back into the deck. If there was room. After I was done editing. However, Creakwood Liege give you 1/1 tokens , Forgotten Ancient is a +1/+1 counter battery, and Hand of the Praetors is assisting you with your over all goal. Making Master Biomancer one of weakest of the group. And I would take out Murkfiend Liege because most likely your not really use him to his full ability. Because most youre your creatures Green and Black. So, your mostly likely losing out on his Other blue creatures you control get +1/+1.
Another two things you could to edit.
1.take too many out cards that do the same thing. There come a point when you have too many cards doing the same. So, there no longer being effective, there taking up room. Your unblockables are kinda like that now. I would take out Amphin Pathmage ,Infiltrator's Magemark, and think about taking out Protective Bubble
2.Try, to set a number for each card group. You dont have to follow these numbers. This is just an example: 25 Creatures, 10 Enchantments, 15 Artifacts, 35 lands, 14 Instants...So, on.
Now, This doesnt lock you into these number. Just realize if you go over your set number. Your going have to take that number from somewhere else. example: You had your Creature limit set at 22. You end up with 24. So, your going have to lower your set limit for Enchantment, Artifact, Instant or Sorcerys by 2.
Hopefully, this help you out with editing your deck.
December 17, 2014 9:51 p.m.
MartialArt says... #8
This is very helpful DimirZer00. Thanks a lot. I will try working like this.
I never even saw that Master Biomancer and Murkfiend Liege are this weak in comparison.
Thanks a lot.
Greets MA.
December 18, 2014 6:18 a.m.
DimirZer00 says... #9
Your welcome.
Yeah, even the strongest and most powerful card card can become weak.If your not using their full potential. It's one of those tricks for a better deck.Players will mention.But, not really talk about.
guessling says... #1
Looks good!
I playtested and ...
game1: I got Inkmoth Nexus turn 1 ... enough said.
game2: This was a close game and I chose not to use Sylvan Library much since there wasn't ever a point where I ran out of cards to play (they kept returning to my hand oddly enough). That and I got Blighted Agent out on turn 3 with Lightning Greaves on it.
I'd recommend more removal for 2 reasons:
(1) Stop a faster aggro
(2) Extend the aggro advantage for an extra turn or so
November 3, 2012 10:12 p.m.