When the mutate mechanic was introduced, I found it very confusing. However, looking at it now, it is actually pretty versatile: it can sort of work as equipment or aura, but if there is nothing on the board or the target gets removed, it still leaves a creature on the battlefield. Which made me think it could be the foundation for a voltron deck with a backup plan.

I wanted my commander to be a creature worth mutating and decent for voltron strategies, and I decided to pick good old Cromat: it provides access to all five colour (which is critical with not many mutate cards around) and has a lot of useful abilities on its own that either help him both protect himself and become a better attacker. A less impressive but cheaper backup for mutation is the Swiftblade Vindicator, who has already quite some useful keywords himself.

The strategy is as basic as it can get: try to one-shot opponents with either commander damage or infect. Ideally by using one big mutated and equipped creature, but if the table makes that harder (e.g. sacrifice effect) by going wider and possibly closing with Triumph of the Hordes. The best outcome is a mix of the two with Helm of the Hosts, which I would say is the main win condition.

A fun casual Timmy deck (don't mind the duals: I have them in my collection so why not to use them, but cheaper replacements would works just as fine).

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95% Casual

Competitive

Revision 3 See all

(2 years ago)

+1 Crop Rotation main
-1 Culling Ritual main
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

56 - 0 Rares

29 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.59
Tokens City's Blessing, Copy Clone, Foretell, Giant Wizard
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