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Treefolkdancing my way to competitive scene!

Modern BGW (Abzan, Junk) Competitive Ramp Tempo Tribal Zoo

Naksu


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Creature (1)


"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them." - Fyndhorn Elder

Number 1 spot and 100+ likes! I thank you all for supporting the mighty TREEFOLK!


Gardening my forest while my enemies weep!

This deck is really versatile, in a way where you can make your own tempo and have value with your cards throughout the game. Against aggro, there are Bosk Banneret, Treefolk Harbinger, Wall of Roots and Drown in Sorrow, with the creatures providing good 3 toughness bodies and speed up my game in the process. Against tempo this list just leaves a wet splat, cause I can drag it on to a "Control" length and just drain it out. Control, depending on the method of control can be tricky. Evading board clears is most crucial, so don't dump you hand to the table like against tempo or aggro. Atleast without a Timber Protector.

I strive to make this a competetive deck against high tier modern decks.

Minimal noncreature spells to get maximum usage from Thorn of Amethyst, Leaf-Crowned Elder and Sapling of Colfenor

There's 2 possible starts: #1 Two lands and a Treefolk Harbinger OR Bosk Banneret. #2 One land, a Treefolk Harbinger AND Bosk Banneret. ALWAYS play a Harbinger on turn one. If you have Bosk Banneret in hand, then search for Murmuring Bosk to get a second land to cast it. Now the vast majority of your spells are castable with just this setup. This is the way all of your games should start.

Sapling of Colfenor and Leaf-Crowned Elder are incredible draw engines! Though keep in mind, both need a creature topdeck to play extra minions, which had me test it and balance the deck to 8 noncreatures + 22 lands, which makes it 30 creatures and 30 non-creatures (Wall of Roots is a dead card for the Elder, but it provides the draw and 5 heal from Colfenor instead, where as Crib Swap works the other way round, giving free cast and draw with the Elder).

Healing, as essential as it is in trying to keep up with rush/burn decks, Sapling of Colfenor ain't doing wonders, but the draw/heal combo is priceless anyway.

  • Treefolk Harbinger: Is such a phenomenal card in this particular list and the fact that it goes on top of your library, not your hand, is super synergistic with Leaf-Crowned Elder and Sapling of Colfenor.

  • Bosk Banneret: Is one key card on playing turn 3 Leaf-Crowned Elder, and is a pretty insane card otherwise too.

  • Dauntless Dourbark: The finishing touch with trample. Turn 3 6/6 trample is a frightening thing to encounter!

  • Doran, the Siege Tower: Can turn turns 3 or 4 into something that results in a concede.

  • Dungrove Elder: The dude that just keeps growing and wreaking havoc, while singing "Can't touch this.." Possible Finisher.

  • Leaf-Crowned Elder: THE card you aim to get on board as soon as possible, it just wins you the game.

  • Sapling of Colfenor: Not critically important, but draws extra and at certain situations it has bought me enough time to finish the game on my victory.

  • Timber Protector: I could go on about this card, but then again it's pretty self explanatory.

  • Wall of Roots: Only non tree, but sits in the theme with residing in their roots. IMO the best green ramp there is for this deck, simply for the fact that it can ramp on the turn played, it doesn't tap for mana, has a pretty huge body for turn 2 where the BOLT slaps your other rampers in the face, nets you a draw + 5 health with Sapling of Colfenor and becomes a pain in the ass with Doran, the Siege Tower. Need I say more ?

  • Crib Swap: This card cost 2 or 1 mana with Bosk Bannerets. Is fetchable with Treefolk Harbinger. Is counted as a creature type (not a creature spell for Colfenor to draw), hence activating Leaf-Crowned Elder free cast ability. Can't really pass this one up, simply THE best removal card you can fit into this deck, over Path to Exiles or anything.

  • Thorn of Amethyst: This card is designed for Zoo decks and that is exactly what it excells at here. Being the only artifact here, people SB removal for that single card so often.

  • The 7 fetch lands Wooded Foothills and Windswept Heath helps out dramatically thinning the deck for my draw engines. And since all lands are forests, I could just invest in the cheapest that fetch forests and not care about the splash colors.

  • Temple Garden and Overgrown Tomb simply for fetchable mana fixing.

  • Murmuring Bosk is my favorite land in this deck, since it provides all necessary colors and playing it untapped is not an issue. I almost always fetch all the Murmuring Bosks first.

After obtaining the fetches, I've yet face any problem regarding mana, which is really important if you try to actually compete in Modern. Also with a bit high curve, 22 lands sounds too little, but is plenty enough when you don't hard cast everything with the help of dorks (Bosk and Wall).

One more important notion is that Dungrove Elder and Dauntless Dourbark love Forests and 13 out of 15 "non fetch" lands are forests, which is a feat in a 3 color deck with quite a few different kind of lands. This is mandatory for the deck to be viable.

Wincons are Dauntless Dourbark and Dungrove Elder by themselves and Doran, the Siege Tower turns every other creature in the deck in to ones.


This deck is pretty straight forward, but needs practice to get the general idea on how to deal with various opponents. Mainly how to dodge obvious removal and board clears. And how to effectively use your sideboard. Still one of the pros are the fact that nobody knows what to expect, so selecting removal targets is an issue for many. Even though experienced players remove Bosk Banneret without blinking an eye, which is the smartest target to remove before this avalanche snowballs and believe me it snowballs FAST.

This list still needs more tweaking!

I intend to raise TREEFOLK back to the map!!!**

Throw out a +1 if you dig something different, and share the love for tribal awesomity!! PEACE & LOVE <3

Last but not least, the uncanny resemblance:HarbingerTrollface

Suggestions

Updates Add

Decided to invest a little money on some cheaper fetch land playsets and I'm already seeing some game changing results by simply effectively thinning your deck. In this particular deck it's not just game changing, it's game breaking! And with the changes in the land interactions, I could drop one basic land and add one more Dungrove Elder.

Did a major rehaul on SB too.

Also Unstoppable Ash has performed so underwhelming, so brought in 1 more Doran, the Siege Tower and Wall of Roots to lower the avg CMC and they speed up the deck a bit.

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Revision 32 See all

(7 years ago)

+1 Bontu's Last Reckoning side
-1 Ruinous Path side
Top Ranked
  • Achieved #1 position overall 8 years ago
Date added 8 years
Last updated 5 years
Splash colors WB
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

38 - 10 Rares

9 - 2 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.76
Tokens Shapeshifter 1/1 C
Folders Stuff to consier, fun things, Decksss, Interesting Decks, Wanna build, favourites, WANT, Modern, decks i like, Not mine
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