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Enchantment (3)


The basic idea is to stall with undying creatures and regenerate creatures until you hit six or seven mana and start pumping out wurms. The actual wurm cards could stand to be better, but these are the best I have in my possession.

Feedback is welcome!

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Rares

16 - 6 Uncommons

19 - 9 Commons

Cards 60
Avg. CMC 3.76
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