• This was my first EDH deck I have ever built, and is still the best one.The defining aspect of this deck, is the use of powerful legendary lands to control the field. It starts by building up defenses while also building up mana. Shortly after this, involves deck searching for selecting key strategy cards. (with; Captain Sissay, Mangaras Tome, and things like that.)
      • If all goes according to plan, there are a few potential strategies to use. the most powerful, is a combination of The Tabernacle at Pendrell Vale + living lands, + Gaea's Cradle. This will cause complete devastation of opponents lands, and creatures, while I am able to bypass harmful effects.This deck is also highly synergized, in that abilities build on each other. For example, Kaysa gives all my green creatures +1/+1, Divine Sacrament gives all white creatures +1/+1, Mirrairi gives *All my creatures (+1/+1),...ect Its mass-bonus type cards collectively empower my side of the field.
      • Since this deck uses sapling token generation, I can make many cheap token monsters, but have a bunch of them enter the field at 3/3 or stronger by the time I can make many each turn. This deck is actually quite complicated, and it takes a few turns to be able to build itself up. In order for all of its convoluted combos to work, it requires a strong multi-layered defense shield. Things like Maze of Ith, Forcefield, Propaganda, Aurafication, Windborn Muse, and other creatures with protection, are the components of a decentralized defense that make attacking me extremely difficult.The decks main offensive capability comes from either swarms of tokens, or from powerful Angels like Akroma, Iridescent Angel, or Treva herself.

** This deck is not dependent on its general.

Less aggressive combos have to do with layering effects of enchantments, and land power to achieve invulnerability.Main attack power: white.

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Isochron scepter is a REDICULOUS card. While searching through my card box, I read it and thought of what I needed to take out treva to use it. Basicly for (2 TAP) it lets you reuse an instant, for 2 generic mana. I have no means of untapping it, probably because I just put it in, but also the deck isn't designed to use it as a major asset, just a very dangerous, or helpful tool.

So these are some things I discovered I can do..... Isochron > Brainstorm = Always knowing, and choosing exactly what cards you'll draw every turn.

Isochron > Orims' Chant = as long I can pay the 2, and a white my opponent won't ever be able to cast spells on their own turns, Or attack me...ever. It's not fool proof, but it buys time. And its annoying ;) lol

Isochron > Eledamari's Call = search for any creature and put in my hand at instant speed, for 2. Lolol.

Isochron > Mana Drain = can counter one spell a turn, and get Mana for it, usable the next turn. Isochron > naturalize =able to destroy both artifacts AND enchantments ;) instead of either or.

Comments

Date added 12 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

49 - 0 Rares

14 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Elemental 8/8 GW, Saproling 1/1 G
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