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Maybeboard


Zooicide, baby.

Modern Zoo with Death's Shadow and Tribal Flames.

Creatures - 23

Wild Nacatl - the card that brought zoo together. Easy turn 2 3/3 that can get some quick damage in.

Monastery Swiftspear - 1/2 with haste that gets bigger with all of the spells in the deck. Works nice with Mishra's Bauble and Mutagenic Growth.

Death's Shadow - chose to play this variant of Zoo because you take a lot of damage early on due to shock lands & fetches. These creatures are also better top decks than most Zoo decks could get.

Tarmogoyf - with Mishra's Bauble it easily grows to a large size. Beefy creatures to not get Lightning Bolted and can trade with more creatures without any pump spells.

Renegade Rallier - a creature that can use the catch lands late game to recurr a nice threat like Tarmogoyf or Death's Shadow.

Ghor-Clan Rampager - surprisingly affective use of two mana. The added trample helps plow through enemy lines. Also can be played as a late game threat in the case of a top deck battle.

Street Wraith - Death's Shadow's best friend as it allows for deck cycle and buffs Tarmogoyf if haven't traded with a creature yet.

Spells - 20

Lightning Bolt - removal or direct face damage, the deck is aggro so probably a good idea.

Mishra's Bauble - deck cycle and future draw check plus pumps Monastery Swiftspear and Tarmogoyf. Usually check own deck to see how aggressive should be with removal versus face damage.

Tribal Flames - 2 mana for a consistent 4 damage is pretty good also nice that can target a blocker or face. Use as a finisher rather than not play another creature first.

Boros Charm - chose to play these over Temur Battle Rage because is a better top deck for the direct face damage and can protect creatures for better combat against other aggro decks.

Mutagenic Growth - close call between these and Rancor but chose because can play for 0 at instant speed at the cost of making Death's Shadow larger.

Lands - 17

Surprisingly efficient mana bases. Usually want to play a turn 1 Wild Nacatl and then have Naya colors on turn 2 to bring to a 3/3.

Sideboard - 15

Dismember - larger creature destruction such as enemy Death's Shadow and Eldrazi.

Ancient Grudge - Affinity, Mono-blue TRON hate, Engineered Explosives, and Ensnaring Bridge.

Claim - fast recursion of threats against mirror or heavy removal decks.

Grafdigger's Cage - my meta is full of Collected Company decks so want to stay ahead of them.

Path to Exile - similar to Dismember except can also nicely get rid of Wurmcoil Engine without worrying about the tokens.

Thoughtseize - hand disruption against less favorable matchups and can feed Tarmogoyf and Death's Shadow.

Renegade Rallier - more for stalled matchups or mirrors.

Pyroclasm - helps deal with Elves, Collected Company, and Fish.

Orzhov Charm - trying it out to see how it does. Can recurr a threat at instant speed and can bring life total closer for Death's Shadow.

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

25 - 6 Rares

23 - 7 Uncommons

12 - 2 Commons

Cards 60
Avg. CMC 1.74
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