GimmeYourKFC says... #2
wow AEther Vial is pretty legit. I like Mirran Crusader i just dont know what to take out to put him in. I think ill sideboard him when i need protection. that double strike is super useful.
January 25, 2014 3:30 a.m.
nckjmsmllr says... #3
Kinsbaile Cavalier !!! for this deck and your Tribal White Knights deck.
January 25, 2014 11:15 a.m.
GimmeYourKFC says... #4
NIce thats a good idea, i think ill sideboard him for now but im definitely going to fit him in for the white knights build. thanks nckjmsmllr
January 26, 2014 8:38 p.m.
MortisAngelus says... #5
Triumph of the Hordes has won me plenty of games with my knight tribal. Indestructible, Vigilance, Infect, trample and Double strike makes for a certain death in most cases. I will list my knight deck later sometimes. This, though, seem so aggressive that I fear my version would loose... +1 from me!
January 27, 2014 8:16 p.m.
GimmeYourKFC says... #6
Triumph of the Hordes looks like a good card, Ill test it and see how it plays. Thanks for the +1
January 27, 2014 8:47 p.m.
ExpectDragons says... #7
you need to be playing Path to Exile and 3-4 more creatures, all those enchantments clog up the deck let the creatures do the talking. i'd suggest a pair of Knight of New Alara by taking the two drops down to three each and trying to get three/four Student of Warfare for a turn one threat. plus i'd take Silverblade Paladin over the cavillers as the double strike will be op, Brave the Elements over Spirit Mantle for response to removal and as a finisher works better imho
January 28, 2014 4:44 p.m.
GimmeYourKFC says... #8
I've tried Knight of New Alara but he only gives +2/+2 to my creatures and he cost 4 mana to drop with a weak 2/2 body. He's more useful for a three color build. I much prefer Wilt-Leaf Liege in this build. I've thought about Student of Warfare & Silverblade Paladin but im trying to make more of a green white knight build with this deck I do have them in my other tribal Knight build Tribal White Knights If i need removal I use Divine Reckoning or Wrath of God by the time I use it my knights should be indestructible its a bit slow but it hasn't failed me yet. I prefer Spirit Mantle over Brave the Elements in this instants being Its effects last longer then 1 turn. Also I don't really rely on it to much its just nice to have if i get it in my hand. This deck is kind of a medium speed crusher. The only problem I ever really come up against is heavy flyer builds & extremely fast aggro like elves or something. Thank you for the suggestions though PooPlayer & thank you for the +1
January 29, 2014 8:21 p.m.
ExpectDragons says... #9
against flying side in Wall of Reverence , it's a big blocker and gains you a ton of life o even if something get's through it doesn't matter so much.
January 30, 2014 5:56 a.m.
Kaitoghost says... #11
All of your Aura enchantments, with the notable exception of Rancor , open up the possibility of 2 for 1ing yourself. Also, they aren't very good topdecks in the late game, when you need an answer for an oppenents threat, or a creature to kill them with. I'd cut them all except for Rancor .
Wilt-Leaf Cavaliers isn't as good as you think. For 3 mana, Mirran Crusader is LEAGUES better. It hits harder, and has protection from all of the removal in the format except for Lightning Bolt and Path to Exile . Not only that, but it can block a Tarmogoyf all day.
Knight of the Reliquary would also go great in here, especially if you run fetchlands like Marsh Flats to thin your deck out. And speaking of lands, you need a playset of Temple Garden .
Student of Warfare should be a 4 of in here. And, 2 Hero of Bladehold should round your creaturebase out nicely.
Selesnya Charm isn't good enough for Modern. Path to Exile should replace it.
And a playset of Brave the Elements should also find it's way into here, since your entire creature base is white. It will protect your creatures from removal, or allow your army to swing through unblocked for the win. Perhaps you can cut Knotvine Paladin for them, since it's far better in an exalted deck than in this one.
As for your sideboard, Divine Reckoning is an awful boardwipe spell. Day of Judgement?!?!?!! and Wrath of God are just plain better, especially when you're running Knight Exemplar to give your knights Indestructible. And Door of Destinies is just too slow for Modern.
February 7, 2014 1:53 a.m.
GimmeYourKFC says... #13
I see what you mean but I wanted to build a deck using the Wilt-leaf cards and Shield of the Oversoul I do have a all white Knight build that I've added in some cards from your suggestions on this deck. As for now I'll be leaving this deck the way it is for the most part. Thank you for your suggestions Kaitoghost
February 17, 2014 4:50 p.m.
Phyrexian Metamorph is like having more Knight Exemplar ,Knight of Meadowgrain is another good small knight and event if it was already stated,Knight of the Reliquary can be awsome if you run some fetch land, Horizon Canopy or Flagstones of Trokair . For inspiration, you can see my decklist http://tappedout.net/mtg-decks/knight-tribal-11-08-13-1/, but i combo in Sun Titan because most other permanent are 3cc or lest in there. He could be intersesting.
February 21, 2014 7:24 p.m.
Trollhoffer says... #15
Divine Reckoning is great in knight tribal because you only need one Knight Exemplar on the field for your entire board state to survive, while your opponent becomes reduced to a single creature. Other boardwipes will take your Knight Exemplar , opening your other knights to Lightning Bolt , Abrupt Decay and so on. This is important, because Knight Exemplar is a lightning rod that forces your opponent to use two cards to remove a truly problematic threat, such as Hero of Bladehold . So Divine Reckoning ultimately supports the knight tribal equivalent of card advantage by trivialising your opponent's removal.
But in more general terms, concerning the deck itself:
I would support the notion of using Student of Warfare and Hero of Bladehold . Steward of Valeron and especially Knotvine Paladin are worthy 2-drops, but Wilt-Leaf Cavaliers and Wilt-Leaf Liege aren't particularly helpful in terms of winning the game. With all those enchantments, you don't really need the additional anthem effects of Wilt-Leaf Liege , anyway.
Speaking of enchantments, have you considered running some of the bestow creatures from Theros block in their place? The actual bestow costs are often high, but the fact that each of those cards is almost like having two cards in hand makes a significant difference. At the very least, I can see Boon Satyr being useful as both a combat trick and an opportunistic attacker or trader. Otherwise (or in addition), you ought to replace some of those auras with totem armour equivalents, which can give you something of a hexproof deck element.
As for removal, you'll want Path to Exile . It doesn't necessarily replace Selesnya Charm , since the charm can give you knights or send damage over the top, but it's far more efficient removal, particularly in Modern, which is dominated by smaller creatures.
And one last thing; Knight of the Reliquary definitely deserves to be mainboard, and there's nothing wrong with slamming one or two Kinsbaile Cavalier into the mainboard, either. Tribal decks want to stack anthemic effects hard, as long as they're cost efficient, and having both a Knight Exemplar and Kinsbaile Cavalier on the field screams, "answer this board state or lose".
March 2, 2014 12:08 a.m.
Kaitoghost says... #16
But Day of Judgment is better, because with a single Knight Exemplar , your army still survives, while your opponent loses all of his/her creatures. If your opponent had cards like Lightning Bolt or Abrupt Decay in hand, they would have already used them against your Knight Exemplar , anyway. Losing just one of your creatures in exchange for getting rid of ALL of your opponents is better than letting your opponent keep one of their choice. Wrath of God and Day of Judgment stop a reanimated Elesh Norn, Grand Cenobite , or Griselbrand . Divine Reckoning does not.
March 2, 2014 12:43 a.m.
Trollhoffer says... #17
Big creatures like that are more corner-case scenarios, though. You're not going to be seeing much of them because reanimation strategies are far less successful in Modern than in Legacy or Vintage. When Divine Reckoning
has resolved, you're more likely to be staring down Tarmogoyf
, Dark Confidant
, or Melira, Sylvok Outcast
than either of those -- or any other creature above 4 mana.
Knight tribal decks don't tend to care about individual enemy creatures, anyway, apart from Elesh Norn, Grand Cenobite , and only then because it has a -X/-X effect on it. The biggest failure of knight tribal in the Modern meta is its weakness to combo decks and the difficulties it faces in intercepting them. Between Knight Exemplar , Path to Exile , Basilisk Collar , Mirran Crusader and other knight tribal favourites, there simply aren't many creatures that give the deck pause for thought. All of its worst enemies are artifacts, enchantments, instants and sorceries.
The whole benefit of knight tribal is that we have a lord which affords all of our other creatures indestructibility (and an anthem). In context of Modern, which is dominated by 2-drop creatures, knights do well via efficient costing and first strike, too. This tribal looks at other creatures in the 2-4 drop range, scoffs, and swings in for the beats. That's not enough in context of Modern, though, because Modern has become a combo-centric format that can eke out turn 3-4 wins just before knights take them below 1 life.
So Divine Reckoning is not a weak card in this tribe, and leaving an opponent with a creature of their choice costs us very little -- and it's certainly worth keeping Knight Exemplar online as an upside. Perhaps our best answer to the things that truly threaten knights is Oblivion Ring , because of its versatility, but that's slow at 3 mana and sorcery speed. So our best answer to the Modern meta is a case of too little, too late, and that's the essential reason knight tribal decks fail to make a dent in the competitive metagame.
March 2, 2014 4:33 a.m.
Kaitoghost says... #18
Graveyard decks are on the rise, however, since the banning of Deathrite Shaman . And it's not just the graveyard decks either. Birthing Pod decks only need one creature. Splinter Twin decks only need one creature. Jund decks usually only have the one creature. Blue/White/X control also usually has the one creature. In all those cases, Divine Reckoning is either a dead card, or doesn't answer the opponents board state.
March 2, 2014 11:06 a.m.
GimmeYourKFC says... #19
Ive never played in a tournament setting before so i have no idea what the metas are like. I plan to do some modern in the near future. I don't believe I'll be bringing this deck with me to the competitions. This is more of a fun based build i play with friends.
I do enjoy both of your inputs Kaitoghost & Trollhoffer could we bring this conversation to a build i would like to set up for the current modern meta Tribal White Knights
I would appreciate it and thank you for the insight you both have already helped me with a great deal so far.
March 2, 2014 11:58 a.m.
Trollhoffer says... #20
Then what you want is Path to Exile and other efficient spot removal, anyway. If it is just one creature presenting trouble, then a board wipe is excessive in the first place.
Will do.
March 2, 2014 8:42 p.m.
Kaitoghost says... #21
Why not play with a board wipe spell that can also deal with a single threat? It just tightens the deck up further. More than once, I've cast a Day of Judgment to kill a single creature, because I didn't have the spot removal spell in hand, or because it was hexproof. In all those cases, had I not had the hard boardwipe, I would have lost the match.
March 2, 2014 9:50 p.m.
This is one of the most awesome decks I have ever seen. +1
tomtom9112 says... #1
AEther Vial and Mirran Crusader
January 23, 2014 5:40 p.m.