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Greetings fellow Planeswalkers!

Trigger Blue is a Mono-Blue Pioneer Mill deck where the objective of this deck is to mill out your opponent primarily using Fraying Sanity to double the mill from Maddening Cacophony. Supporting this strategy is a mill through casting blue spells and getting enchantments on the battlefield using Drowned Secrets and Sage of Mysteries, respectively. This deck was built with the cards available.

Turn 1: Play Sage of Mysteries to mill your opponent through putting enchantments on the battlefield.

Turn 2: Play Drowned Secrets to mill your opponent just by casting blue spells

Turn 3: Play Fraying Sanity

Turns 4 & 5: Play anything that can mill or triggers milling.

Turn 6: Play a kicked Maddening Cacophony if you have Fraying Sanity on the battlefieled. If not, repeat Turns 3-5.

I don't like depending on a single strategy to win. The variety in strategy here is more what is causing mill than the different ways to win. If a spell causes one set of cards to be removed from the deck, its not an immediate disaster. The five trigger cards are Deepmuck Desperado, Drowned Secrets, Fraying Sanity, Rune Crab and Sage of Mysteries.

Big creatures are dealt with through So Tiny, Stasis Field, and blockers(Deepmuck Desperado, Merfolk Secretkeeper, Ruin Crab and Sage of Mysteries) to slow them down. Even though only Deepmuck Desperado has any power, the important thing is to buy time.

Graveyard hate, as a means to reduce graveyard interaction, is provided through the two copies of Ashiok, Dream Render.

Cards giving hexproof to opponents are outmaneuvered through Deepmuck Desperado, Maddening Cacophony and Rune Crab because they don't target.

Everything else that can be thrown at me are dealt with using Didn't Say Please and Thought Collapse. Whatever can't be countered I'll have to depend on copies of it getting milled. Remember targeting a spell that can't be countered with a counter spell does not prevent targeting unless the uncounterable spell says otherwise, so the spell's controller will still have to mill. First by the counter spell, then by Deepmuck Desperado. Since they're functional reprints its like having six copies of the same card.

Scrabbling Skullcrab is a matter of if, not when I replace Sage of Mysteries with it. While I have no plans to add room cards to this deck, the 3 toughness makes it a slightly more helpful blocker than SoM.

While I'm satisfied with Stasis Field for now, I may replace them with Agoraphobia due to their recast ability.

Well, that's it for this deck for now. I will post updates if and when they happen. If you have any thoughts or ideas about the deck don't be afraid to comment. In the mean time I hope this deck inspires you in some capacity.

God Bless!

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Updates Add

Thanks to the many cards I got for Christmas, I removed all my one ofs and added in Deepmuck Desperado and the Auras So Tiny and Stasis Field to deal with creatures and take advantage of DD's ability. I also changed out some lands to add in a few copies of Terramorphic Expanse.

Comments

Casual

98% Competitive