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Hi There!

Trigger Blue is a Mono-Blue Pioneer Mill deck where the objective of this deck is to mill out your opponent primarily using Fraying Sanity to double the mill from Maddening Cacophony or Traumatize. Supporting this strategy is a mill through casting blue spells and getting enchantments on the battlefield using Drowned Secrets and Sage of Mysteries, respectively. This deck was built with the cards available.

Turn 1: Play Sage of Mysteries to mill your opponent through putting enchantments on the battlefield.

Turn 2: Play Drowned Secrets to mill your opponent just by casting blue spells

Turn 3: Play Fraying Sanity

Turn 4: Play anything that can mill or triggers milling

Turn 5: Play Traumatize if you have Fraying Sanity on the battlefield. If not, play something that can mill.

Turn 6: Play a kicked Maddening Cacophony if you have Fraying Sanity on the battlefieled. If not, repeat Turns 3-5.

I don't like depending on a single strategy to win. The variety in strategy here is more what is causing mill than the different ways to win. If a spell causes one set of cards to be removed from the deck, its not an immediate disaster. The four trigger cards are Drowned Secrets, Fraying Sanity, Rune Crab and Sage of Mysteries,

Big creatures are dealt with through Mu Yanling, Sky Dancer, Pin to the Earth Skyline Cascade and a handful of blockers(Merfolk Secretkeeper, Ruin Crab and Sage of Mysteries) to slow them down. None of the creatures have any power, but the important thing is to buy time.

Graveyard hate is provided through the two copies of Ashiok, Dream Render.

Cards giving hexproof to opponents are outmaneuvered through Maddening Cacophony and Rune Crab because they don't target. Jace, Wielder of Mysteries allows for an alternate win strategy in the event Maddening Cacophony and Roil Crab can't do the job. That will be acheived by targeting myself for Fraying Sanity, then Traumatize if Jace, Wielder of Mysteries is still on the battlefield.

Everything else that can be thrown at me are dealt with using Didn't Say Please and Thought Collapse. Whatever can't be countered I'll have to depend on copies of it getting milled. Remember targeting a spell that can't be countered with a counter spell does not prevent targeting unless the uncounterable spell says otherwise, so the spell's controller will still have to mill. Since they're functional reprints its like having six copies of the same card.

Having only one or two copies of certain cards are dealt through card draw(Fate Fortold, Font of Fortunes, Jace, Wielder of Mysteries, Mu Yanling, Skydancer and Omen of the Seas), deck manipulation(Omen of the Seas and Riddleform), enchantment copy(Mirrormade) and interacting with my graveyard(Mystic Sanctuary).

There are two possible shifts in the deck I am considering. Both involve more get arounds of opponents with hexproof.

The first is Psychic Corrosion. This will be supplemented with more copies of Mirrormade and a full set of Hard Cover. Not only will this allow for even drawing cards to force opponents to mill, but allow more copies of Drowned Secrets and Fraying Sanity on the battlefield.

The second is Deepmuck Desperado. Since committing a crime affects my opponents' spells on the stack, my counter spells will force them into extra milling on their turns even if the counter spells are...well...countered. Auras targeting creatures that will be added to supplement the Desperados will be Agoraphobia(which, in the late game, will allow more Drowned Secrets/Sage of Mysteries triggers) and So Tiny. Cards that I may or may not have in the sideboard will be Chronic Flooding, Hard Cover and Stasis Field. If I go with this strategy I will cut Mirrormade.

Regardless of the strategy I employ, Fate Fortold, Font of Fortunes, Pin to the Earth, Riddleform, Traumatize and all non-Ashiok Planeswalkers are doomed for the chopping block.

Scrabbling Skullcrab is a matter of if, not when I replace Sage of Mysteries with it. While I have no plans to add room cards to this deck, the 3 toughness makes it a slightly more helpful blocker than SoM.

Well, that's it for this deck for now. I will post updates if and when they happen. If you have ideas to improve the deck please don't be afraid to leave a comment. In the mean time I hope this deck inspires you in some capacity.

God Bless!

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Casual

94% Competitive

Top Ranked
  • Achieved #84 position overall 2 years ago
  • Achieved #4 position in Pioneer 2 years ago
Date added 3 years
Last updated 3 weeks
Exclude colors B
Legality

This deck is Pioneer legal.

Rarity (main - side)

1 - 0 Mythic Rares

12 - 0 Rares

11 - 0 Uncommons

28 - 0 Commons

Cards 63
Avg. CMC 2.12
Tokens Elemental Bird 4/4 U, Emblem Mu Yanling, Sky Dancer, On an Adventure
Folders Competitive Pioneer
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