A second card draw deck with some flexible control and alternative win cons. (Some might call it a prison deck, though the slowdown of the opponent's game plan is a bit unorthodox.)
This usually overwhelms the opponent with creatures that grow each turn and are hard to break through. But it can also break stalemates with Sheoldred, the Apocalypse, Gix, Yawgmoth Praetor's ability, and Suspicious Stowaway
. It can also get around control decks with Evolved Sleeper. If they're at 8-10 life, throw a Fell Stinger exploit ability at them and let Sheoldred, the Apocalypse finish them off at the start of their turn. (2 damage from your draw, 6 damage from the Fell, 2 more on their draw.)
Silver Scrutiny triggering Sheoldred, the Apocalypse + Gixian Puppeteer; or Silver Scrutiny triggering Spirit 2/2 U are both common win cons. Gix, Yawgmoth Praetor's ability is also a common win con.
Teferi, Temporal Pilgrim is worth it even if you just get out one Spirit 2/2 U and can keep it alive for a few turns. If you have a Fell Stinger in your hand and a couple of Suspicious Stowaway
on the board, you're in a good position. Silver Scrutiny, even better. Every card you draw also adds a loyalty counter to Teferi, Temporal Pilgrim, making it more likely to stay alive longer. Creating Spirit 2/2 U is generally better than using the draw ability.
Gixian Puppeteer bringing back Gurgling Anointer bringing back Thopter Mechanic creating Thopter 1/1 C is a hilarious situation. More commonly, use Gixian Puppeteer to bring back Aether Channeler to bounce tokens or draw. This is very effective in the current meta, and you'll find Aether Channeler's bounce ability extremely useful. Or bring back Fell Stinger. This deck opens up many ways to manage card draw.
Henrika Domnathi
is a big threat with versatility, and although it is Legendary, you can play it if the other is transformed as Henrika, Infernal Seer
, draw, and then sacrifice it to force the other player to do likewise. It provides a second draw while still putting out a major threat.
Thopter Mechanic is preferable to Faerie Vandal because it gives Fell Stinger an exploit target and the 2/1 instead of 1/2 performs better in the early game.
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Cards that benefit from a second draw (Get these out first if possible):
Cards that provide a second draw: