The only one I think would work is Bloodstained Mire.
I did extensive tests with that in the deck and often got completely colour-screwed.
Maybe I just put the wrong number in so tell me, how many of those would you include and what would you remove for that?
September 27, 2015 9:34 a.m.
take out Firemantle Mage and add Ondu Champion, trust me trample is a whole lot better than menace. run more Chasm Guides. if you are using the white retreat, you want to give your rallys haste every turn. it allows you to swing harder, and with Ondu Champion, you can get a lot of damage through. Also, go for Lantern Scout. Life link is 100x better than vigilance. Also, remove the ones that give indestructible for more Chasm Guides. i tested a similar build with my play group and it when very fast and swung very hard about 98% of the time. the other 2% was losing to control decks.
September 28, 2015 10:15 a.m.
also, if you run Lantern Scout, it will allow you to take the 1 life per fetch. and with the new duel lands, the 1 life is very un-important in the long run dude.
September 28, 2015 10:18 a.m.
Lantern Scout is in the Sideboard.
I'm loathe to replace just about all of my 3 drops with 4 drops as it will make my curve higher than I want.
This deck doesn't lose to Control. It sounds as though the curve on your deck is too high.
September 28, 2015 10:39 a.m.
I had to remove some comments from this stream because someone was being condescending.
I had the same problem when I built my Monothopters deck, which constantly won at FNM.
It's OK to offer advice but if you keep insisting that someone builds a deck the only way you want them to, it becomes very unpleasant.
Don't be that guy.
September 29, 2015 3:12 a.m.
Stephenburgin106 says... #20
I didn't read all the comments, so if someone's made a good case for something else, oh well. BUT. Resolute blademaster gives everything DOUBLE STRIKE. the most OP mechanic in all of magic. Lets have every creature deal 4+ damage! it gets even better with drana's counters, and your creatures dont have very high power, so the extra damage might be needed.
September 30, 2015 10:32 a.m.
Jimmy_Chinchila says... #21
That's the longest maybe board I've ever seen lol
I would go up to 4 copies of Gideon, if you draw 2 you can pop ones emblem right away. I think there'll be times the permanent anthem will be more relevant than tokens or a body, like if you already have a full field. Can also pull a few out of Languish range. He's gonna have a huge target too, just think 2 copies too few for how powerful he is and his ability to "ultimate" right away.
Cool deck, +1
September 30, 2015 1:11 p.m.
Jimmy_Chinchila says... #22
If you reset comments people won't have to scroll so far down to add or so far back up to +1 FYI
September 30, 2015 1:13 p.m.
FrankTrollman says... #23
The Chasm Guide is really more of a combo card than it is a stand-alone card. If you were using Rally the Ancestors or March from the Tomb the Chasm Guide would make a lot of sense because you'd be suddenly bringing in several allies all at once who would like to immediately attack. As is, the Chasm Guide is mostly just giving Haste to a Zulaport Cutthroat, and that doesn't really matter.
The Rally mechanic is that when it triggers it gives the bonus to all of your creatures. For something like Menace or Lifelink, that can be a really big deal. But haste literally only matters on the turn a creature comes into play, so if you aren't bringing out more than one creature at the same time, the fact that the Chasm Guide is giving haste to multiple creatures isn't helping you. You might as well save mana and use a Reckless Cohort (or more likely one of the cheap White allies), because without creature spam support you're basically using the Chasm Guide as a warm body with the Ally tag. Or get a bigger body with a Rally effect you'll use more like an Ondu Champion
October 1, 2015 9:25 a.m.
Chasm Guide is to be used to combo with March from the Tomb in the Sideboard.
Four copies in the Mainboard are there to ensure it has the most chance for draw, to replace one after a board wipe, and to re-trigger the Haste Rally.
I understand what you're saying but it works really well with Menace, which is why there are four copies of both Creatures with these Rally abilities.
October 1, 2015 9:35 a.m.
You're messing up not calling them Homies instead of Friends.
And the Chasm Guides don't give Gideon haste unless you drop another ally because he enters as a planeswalker and then becomes an ally, so doesn't trigger Rally.
blasphemale says... #1
Playing Landfall cards ithout fetches seems like a missed opportunity.
September 26, 2015 5:41 p.m.