Imgur

Imgur

For this EDH deck, I chose Sen Triplets as my general for two reasons:
  • Her first ability protects me from counterspells and EOT spells/activated abilities, and
  • Her second ability allows me to player my opponents' spells assuming I have the correct mana to do so, which as this deck uses three of the five available colors, gives me a 60% chance (assuming Mycosynth Lattice isn't in play).
Main purpose of this deck is to utilize Sen Triplets to make my opponents' spells work against them while using other cards to control the board through methods like bounce, removal, thievery, and counterspells. A few infinite combos are included mostly to help secure the win.
Imgur

Bounce
Capsize- Cyclonic Rift- Evacuation
Venser, Shaper Savant

Card Search/Draw
Consecrated Sphinx- Demonic Tutor- Enlightened Tutor
Fabricate- Merchant Scroll- Mystical Tutor
Phyrexian Arena- Rune-Scarred Demon- Tezzeret the Seeker
Vampiric Tutor

Counters
Counterspell - Desertion- Dissipate
Forbid - Hinder- Last Word
Muddle the Mixture- Remand

Mana Help
Ashnod's Altar- Azorius Signet- Basalt Monolith
Dimir Signet - Grim Monolith- Land Tax
Mana Vault- Orzhov Signet- Phyrexian Altar
Solemn Simulacrum- Sol Ring

Removal
Aura of Silence- Austere Command- Damnation
Oblation - Oblivion Ring - Path to Exile
Return to Dust - Swords to Plowshares- Vindicate
Wrath of God

Thievery
Blatant Thievery- Bribery - Desertion

Imgur
Just because it's listed doesn't mean it'll be used, just that it's an option


I'm looking to make this deck viable in a competitive environment, and I need any suggestions anyone is willing to give to get this deck to that level. . As always, +1s are welcome.

Suggestions

Updates Add

So after probably 20 playtests against random EDH decks I came across on Tapped Out, my fastest win with this deck is turn seven. Went a little something like this:

Starting Hand: Island, Command Tower, Plains, Mana Vault, Mystical Tutor, Thopter Foundry, Darksteel Forge
Turn One: Dropped Command Tower, played Mana Vault
Turn Two: Drew Disciple of the Vault, dropped Island, played Mystical Tutor to grab Fabricatefoil out of my library
Turn Three: Drew Damnation, dropped Plains, played Fabricatefoil to grab Sword of the Meek out of my library
Turn Four: Drew Drowned Catacomb, dropped Drowned Catacomb, played Sword of the Meek and Thopter Foundry.
Turn Five: Drew Demonic Tutor, played Demonic Tutor to grab Ashnod's Altar out of the library
Turn Six: Drew Swamp, dropped Swamp, played Ashnod's Altar
Turn Seven: Drew Disciple of the Vault, played Disciple of the Vault, win.

I am looking for a way to speed it up, I'd like to win by turn 6 if possible. Also, I am interested in lowering the price of the deck a little bit without necessarily crippling it. Any help is appreciated.

Thank you Epochalyptik for your priceless advice to help me get this deck started.

Comments View Archive

Revision 3 See all

(11 years ago)

-1 Island main
+1 Swamp main
Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

34 - 0 Rares

26 - 0 Uncommons

6 - 0 Commons

Cards 101
Avg. CMC 3.67
Tokens Emblem Venser, the Sojourner, Thopter 1/1 U
Votes
Ignored suggestions
Shared with
Views