Trojan Man

Standard Squelch31

SCORE: 31 | 73 COMMENTS | 7598 VIEWS | IN 18 FOLDERS


JamestheJoo says... #1

I suppose you're right. Since you have a heroic build your on the field permanents don't leave you with a surplus of devotion.

June 28, 2015 11:37 p.m.

Squelch31 says... #2

Yeah, I was surprised when I was testing with it that it didn't help, but I usually don't have more than 2 creatures out and the ordeals drop off after they get me 10 life.

June 29, 2015 8:17 a.m.

mafiahamster44 says... #3

-2 pilgrim, -2 fabled hero, -2 battle mastery, -1 spectra ward, -lagonna. + 4 seeker of the way, + 4 monastery mentor! = GG no re

June 30, 2015 10:28 a.m.

Squelch31 says... #4

I've been considering dropping the spectra ward, but I'm not dropping the pilgrims, not dropping fabled hero, not dropping battle mastery, not putting in seekers, and not spending $60 on mentors even though they'd be amazing. I've had to explain like 5 times that I play tested with seekers and they were complete shit in this deck, at the very best they got me like 3 health once, and/or ate a removal spell. The double strike cards are what give me turn 4 wins, I have quite a few ways to win on turn 4, but double strike is pretty crucial for it. I am thinking of straight swapping the trailblazers for Akroan Skyguards though, it would lessen my reliance on protection to get damage through.

June 30, 2015 10:49 a.m.

NoviceMagician says... #5

Starfield of Nyx doesn't fit here for 2 reasons. 1 - The CMC is too hi for a card that doesn't give immediate benefits (you have to wait till next upkeep). 2 - All the other enchants are auras, so you don't even get any benefit at all form its second effect.

August 12, 2015 5:10 p.m.

Squelch31 says... #6

It gives me a way back into a game after a successful removal spell. I get to put the same auras on new guys for free, and if I have an ordeal in the graveyard I can cycle it every turn to gain 10 life. I have 3 5cmc cards in my main board, they're designed to be mana dumps for later. Starfield is meant to be a late game card for me, not a primary win con. Ideally I win before I need Starfield, but I needed a late game strategy. Before I would have a lot of trouble building up another guy after one or 2 died, now I can get double strike back, and gain life.

August 12, 2015 11:49 p.m.

Squelch31 says... #7

Basically, in this case, I see the second effect as superfluous since Starfield wasn't meant to be a primary win con in the first place. It's a 2 of to have a way back into the game after your big guys die where I didn't have a way back in before.

August 12, 2015 11:53 p.m.

NoviceMagician says... #8

That's the thing about Voltron, it doesn't really have late game strategy. Instead it focuses everything on winning by turn 4, or 5 in unpleasant conditions. And even with the reason of having recursion from Starfield, it still isn't great because you have to cast it for 5 mana, and even then it won't start working until your next turn, and if you really did fall to a removal spell, chances are you'll lose that turn that you had to wait before Starfield kicked in.

EDIT- And I'm not talking about win cons at all, because I know the "win con" of Voltron, and Starfield is more of utility, but not a very good one for this deck.

2nd EDIT- sorry for all the edits btw XD.

With only 20 lands, and it as a 2of, it makes for an even less reliable and effective source of recursion because with that land count and low draw possibility, you might not have enough lands to cast it, let alone have the spell itself.

August 12, 2015 11:56 p.m. Edited.

Squelch31 says... #9

I tend not to lose the turn I fall to a removal spell, but instead I lose over the next 3 turns when I don't draw a creature. I still need to get a creature out for the starfield to help, but the double strike is the big threat enchant, and being able to get it onto a guy without having to draw another one helps a lot. I also want to say that your concerns about the mana are somewhat exaggerated, I've been playing the deck for a while and I very seldom have mana problems. All 3 of the 5 drops are kind of contingency plans, so I don't need to be able to hit them every game.

August 13, 2015 12:25 a.m.

I wouldn't say exaggerated, just potential possibilities that i thought of because I do that. XD

It was just a suggestion, if you've had good succes piloting it in your meta than cool beans :)

August 13, 2015 12:27 a.m. Edited.

Squelch31 says... #11

The thing is, this is an update, and I don't have all the cards yet. I had good luck with it before origins. I'm worried I won't be able to get damage through on thopters. Starfield has playtested well for me though, getting battle mastery back for free without having to find another one is a huge help.

August 13, 2015 12:34 a.m.

Ah, so you think you might need more evasion to pass through thopters? From the looks of it though, your sideboard seems pretty well suited to deal wi that.

Also, I dont think I told you I liked the build yet, Becasue I do, it has been kicking some ass in the tests I've run.

August 13, 2015 12:38 a.m.

Squelch31 says... #13

Thank you for the encouragement. Have you been drawing the monastery mentors? Because I've played like 6 games on the kitchen table with proxies and have only drawn one once and I want to know how well they play with the deck.

August 13, 2015 2:50 a.m.

TacoFactory says... #14

I like the deck! I actually have an Azorius deck based on same premises. Check it and let me know what you think!


Aurgasmic Heroes Playtest

Modern TacoFactory

SCORE: 1 | 7 COMMENTS | 103 VIEWS


A couple of suggestions:

August 23, 2015 10:56 p.m.

Squelch31 says... #15

Solid suggestions, but my deck is standard.

August 24, 2015 11:35 a.m.

TacoFactory says... #16

Ah crap. I live in a Modern world and didn't see that. Sorry about the crappy suggestions.

August 24, 2015 8:58 p.m.

Squelch31 says... #17

Gift of Orzhova over Ordeal of Heliod. If you already have a +1/+1 counter on something and you put an ordeal on it you'll end up with a net of 2 counters and 10 life permanently. If you have gift you spend 1 more mana, have a permanent aura stack with ethereal armor, get 1 counter from heroic, +1/+1 from the enchantment, plus flying and lifelink. If you swing with ordeal on a creature that has an ethereal armor as well you'll lose the extra +1/+1 from the ethereal armor when you sac ordeal which happens before damage is dealt.

August 25, 2015 11:28 a.m.

Love to see Heroic decks! Personally, I prefer running a full set of Heliod's Pilgrim. The ability to search for any Aura you need is crucial. I would cut maybe one Hero of Iroas and one Feat of Resistance for it. I have some other suggestions as well, but those are fairly high-budget and I wouldn't want to tell you to go buy cards for a deck that rotates in a month :( If you'd like some other ideas, take a look at my Heroic list: Az-Aura-yus. +1 for fellow Heroes!

September 8, 2015 11:05 a.m.

Squelch31 says... #19

I'm probably not going to make any more changes unless it's for cards that I already have. I'm not gonna be able to go to FNM this week cuz I'm going out of town, so I have like one more before it rotates. I see where you're coming from on the Heliod's pilgrim, a timely ordeal of heliod can and has won me games.

I wanted to put Monastery Mentor in, but decided against it for budget reasons.

September 8, 2015 11:27 a.m.

I was actually going to suggest Windswept Heath to thin out the deck and reduce the chance of a dead land draw. But yeah, I do see where you're coming from on the buying cards bit.

September 8, 2015 11:29 a.m.

Squelch31 says... #21

I had actually thought about that, but a playset is equal to the current price of the whole deck. Dead drawing land sucks, especially when you need a creature to get back into the game.

September 8, 2015 11:33 a.m.

Yeah, you lose the oh-so-helpful scry effects of blue when playing mono-white Heroic. And even the cheapest fetch land is still expensive.

September 8, 2015 11:37 a.m.

Squelch31 says... #23

Yeah, the only scry I have is Gods Willing. It's usually not a problem, the deck tends to out pace almost everything, but successful removal cripples me pretty badly. I got 3 creatures burned to death in my only loss last Friday, it was against an Atarka's Command prowess burn deck.

Abzan control used to give me problems, but people stopped playing it now :).

September 8, 2015 11:47 a.m.

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