Goal
The goal of this deck is to lock your opponent out using
Shared Fate
, so it hast no win condition or any threat, is just build around ramping, drawing and defense.
So I design this deck to be able to cast
Shared Fate
turn 3 or 4 pretty consistently.
That is why I pick the Tron Engine.
1 Tron Engine
This engine is the same use by Tron and anyone that play modern for a while knows how powerful it is.
Mana base:
4x
Urza's Mine
4x Urza's Power Plant
4x Urza's Tower
4x Forest
Yes I know 16 land is pretty low but you dont need more, the mana curve of the deck is super low and you only need turn 1 to 4.
Fixing/drawing/fetching:
4x Sylvan Scrying
4x Ancient Stirrings
4x Chromatic Sphere
4x Chromatic Star
4x Expedition Map
4x Prophetic Prism
This cards are THE ENGINE that makes the deck work, allowing you to pick any missing Urza land, fix color and draw cards, raping your way to
Shared Fate
.
2Defense
This part of the deck allow us to stay alive while we are assembling the lock.
Creatures
4x Wall of Roots
4x Sylvan Caryatid
Our walls are serving double porpoise, being able to block early threats and ramp into the lock.
Removal
4x Lignify
Green is not known for having an exceptional removal for non-flying creatures (
Plummet
), but Lignify is actually pretty dissent transforming any threat into a friendly
Yoked Ox
.
3The Lock
4x
Shared Fate
4x
Kruphix's Insight
Shared Fate
is THE card of the deck so obviously we run 4, actually we run 4 of everything in the deck for consistency, and last but not least
Kruphix's Insight
.
This card is great for digging deep in to our library, and the fact that allow us to pick up to 3 enchantments makes me want to run more enchants. The other great thing about this card is that negates our opponent 6 cards of our deck each time it resolves.