Trostani, Selesnya's Voice 🍴🍞

My playgroup has a house rule banning infinite combos. The power level is 5/10 or 6/10; we play premades, sidegraded premades and upgraded premades. Not a CEDH group.

This is my least powerful dual-colored deck, weaker than my Tatyova, Benthic Druid and Meren of Clan Nel Toth decks. It's probably inversely more fun to play with friends.

Maek tokenz. Seriously though, this deck shouldn't be that hard to play. Unless you've got one of the five instants in this deck, just play cards. Eventually you want to keep to activate Trostani, Selesnya's Voice 's populate effect.

  • Crested Sunmare - If Trostani, Selesnya's Voice is in play, you get the token on the same turn this is played. It says at the end of each turn, so you can easily get a 5/5 horse on your turn for playing other things, and then another 5/5 horse on an opponent's turn from populating at instant speed via Trostani, Selesnya's Voice . If this thing sticks for a few turns you should be able to go wide with 5/5 horses and attack for the win.

  • Herald of the Host - Myriad. It's a flying 4/4 with myriad. When the myriad token(s) come into play, populate at instant speed with Trostani, Selesnya's Voice . The populated tokens don't get exiled. Attack and populate this a few times and your opponent will be swarmed with 4/4 flying angels.
  • Giant Adephage - I couldn't resist throwing this in. Pretty self-explanatory. Probably not the greatest choice as it can only make a token and synergize with Trostani, Selesnya's Voice after it's successfully dealt damage to the opponent, making it no better in this deck than any other. Regardless, the tokens can be populated and this card can win games by itself.
  • Soul of Eternity - Play this to double your life. Encore it to double (1 opponent) or quadruple (2 opponents) your life. More importantly, unlike Serra Avatar , this card can make a token copy of itself (albeit for mana) which can be populated ad-nauseum (for a whopping mana). Also combos with Mimic Vat to double your life once per round of turns.
  • Rhys the Redeemed - Being able to double all your tokens for is a nice way to go wide and win. If the opponent can't kill Trostani, Selesnya's Voice or Rhys the Redeemed then the life gained by duplicating each token should sustain you until you can get enough tokens to swing for the win.
  • Commander's Sphere - A very common rock for commander, but I wanted to keep my ramp spells at Armada Wurm - It's strong. Removed for Crested Sunmare as Crested Sunmare is superior assuming Trostani, Selesnya's Voice is in play. Angelic Ascension - Can target your own creature to get a 4/4 angel. Can follow-up with populate. Can do on opponent's end-step and unexpectedly swing for eight. Is a kill spell that can remove opponent's creature. Seance - Would be a great 2nd wind card to recuperate after a board wipe. Would also provide an easy way to "token-ize" nontoken creatures, opening up many opportunities for combos like Mimic Vat . Additionally it says you may create the token, meaning you can wait to use its effect until an opportune moment.

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    94% Casual

    Competitive

    Date added 3 years
    Last updated 3 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    11 - 0 Mythic Rares

    40 - 0 Rares

    21 - 0 Uncommons

    12 - 0 Commons

    Cards 100
    Avg. CMC 3.49
    Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Angel of Sanctions 3/4 W, Beast 3/3 G, Beast 4/4 G, Cat Beast 2/2 W, Centaur 3/3 G, Construct X/X C, Copy Clone, Elemental 4/4 W, Elemental 8/8 GW, Elemental */* GW, Elephant 3/3 G, Elf Warrior 1/1 GW, Emblem Serra the Benevolent, Horse 5/5 W, Human 2/2 G, Minion X/X B, Phyrexian Horror X/X C, Sculpture */* C, Servo 1/1 C, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spider 1/2 G, Voja, Friend to Elves, Wolf 2/2 G, Wurm 6/6 G
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