A LOT OF INFO IS OUTDATED
"We fight not out of fear, but for honor"
My favorite two color combo, !
A Dromoka deck filled with good stuff with a sprinkle of tokens. This was originally a Trostani deck, but after seeing the strength of Dromokas abilities, I had to change commanders because of the Blue protection Dromoka provides.
The transition to a good stuff midrange strategy started happening as I started to accumulate good cards that I wanted to play in the deck but a lot of token synergies were in the way of me putting these good cards in. I consider this deck to be a 90% deck, this made me feel a bit bad so Im developing a 75% Rhys deck focused on token generation, you can find it HERE.
STRENGTHS:
- Ramp
- Has the ability to produce a lot of creatures
- Can quickly recover from board wipes
- Very strong late game
- Some lifegain to counter opponents' early beats
- Resilient deck
- A lot of deck synergies
WEAKNESSES:
- Wrath effects, especially Cyclonic Rift
- Very dependent on board state
- Can be out sped by some Voltron decks
- Card draw
- Susceptible to a big Insurrection
Pimpin' out the Deck
Ask any Commander player, and they'll tell you that it is hard to resist pimping out their favorite deck. When I first built this deck I told myself I wouldn't get foils for the deck, but guess what... I couldn't resist...
Here are some of the special cards in the deck.
As with any other Commander player, I will most likely not stop here...
VERY TOKENSMUCH SELESNYA
The Cards
The sections below will enumerate the cards and provide a brief explanation of their purpose in the deck. Click on the titles to reveal the contents.
Acidic Slime: Awesome utility card in . He is easily grabbed from the graveyard using Reveillark and such.
Archangel of Thune
: The Archangel is a badass in this deck (I built a Modern deck around her, check it out here). She synergizes well with Trostani, and she buffs the whole team.
Archangel of Thune
can get out of hand by even if shes by herself.
Armada Wurm
: The penis wurm is 10-power for 6-mana, that doesnt stop there. A 5/5 trampling token is a great target for Trostanis Populate ability.
Avacyn, Angel of Hope: Everything indestructible makes everything awesome. A must add in any deck that runs the symbol .
Avenger of Zendikar: The Avenger is an army in a can. He has a lot of synergy with any of the land fetchers in the deck.
Courser of Kruphix: The Courser makes sure that we draw less land, with Exploration and Oracle of Mul Daya, youll rarely draw lands. Draw all the gas.
Craterhoof Behemoth: The win condition of the deck. He is highly dependent on our board state. He is rarely cast when we are behind but she can finish a game quickly if we have a big enough board. Tooth and Nail fetching Avenger of Zendikar and he Behemoth also eats chunks out of our opponents life totals.
Dauntless Escort: This Rhino can give our army indestructibility. If you have Sun Titan out, youll be indestructible every time you attack (more on this in the Combo and Synergies section).
Elesh Norn, Grand Cenobite: Weenie board wipe for our opponents, and a buff to ours. Like Avacyn, Ms. Norn is a must add in many decks that run the .
Eternal Witness: Super-utility-lady-extraodinaire. She can grab anything from our graveyard. She has crazy synergies with SunTitan, Reveillark, Karmic Guide. A must add in any deck that runs the symbol.
Giant Adephage: This insect multiplies like crazy if left unchecked. He often attracts hate, but thats one less hate card for the rest of our creatures.
Iona, Shield of Emeria- Because why not? She makes for interesting interactions with the other players.
Karmic Guide: Very useful recursion. Synergizes well with Reveillark, more on this in the Combos and Synergies section.
Knight of the Reliquary: Thins the deck of nonbasic lands. Sun Titan makes it okay for us to sac lands.
nissa vastwood seeer- Ramp with a planeswalker in the back!
Oracle of Mul Daya: Like Courser of Kruphix she lets us play a land from the top of our deck, but we get to play additional land so if the next card in the deck is another land card you can play that as well. With Exploration out you can play 3 lands per turn!
Rampaging Baloths: I run a lot of ramp. This is a token deck. Landfall? Yes. Move along
Reveillark: The lark is very versatile, she can be a good beater but its once she hits the graveyard that she shines most. She can grab many of our utility creature with ETB effects from the graveyard often. At the very least she is a good blocker in a deck with little fliers. More on her synergies in the Combos and Synergies section.
Rhys the Redeemed: Rhys is another option as the commander for the deck, although he prefers a more explosive deck built around him. His 3-mana effect is decent in the early stages of the game, his 6-mana ability makes waves late game.
Saffi Eriksdotter: Saffi is always useful. She allows us to save an impactful creature but more importantly she can go crazy with Karmic Guide and Reveillark. Again, more on them later.
Selvala, Explorer Returned: She is an interesting card. She provides us with card advantage and mana advantage. Depending on situations on the board she can get you an ally on the table because of the card draw she provides everyone. Everyone loves drawing cards, after all. Parley time!
Sigarda, Host of Herons: Sigarda is a 5/5 for 5-mana, so shes not too shabby. She protects me from All Is Dust and other sac effects like Sheoldred, the Whispering One.
Solemn Simulacrum: He is a staple Commander/ EDH card.
Sun Titan: He has some synergies with other 3 or less CMC cards. He enables some crazy plays, one of the best cards in the deck. More on him in the Combos and Synergies section.
Trostani, Selesnya's Voice- Still my favorite card, dont under estimate populate!
Vigor: Vigor replaced Glare of Subdual as a defensive card. With him out no one dares to block or attack into my 1/1s.
Vorinclex, Voice of Hunger: He is a big hate magnet. If left unchecked, opponents will have trouble catching up after his triggers affect their lands, while I have access to double mana. With him and a Mirari's Wake our lands will produce 3 mana instead (2 extra).
Woodfall Primus: A useful card as he can hit planeswalkers alongside artifacts and enchantments, and he do this twice.
Yavimaya Elder: Another staple card. He nets you 3 cards, which is ridiculous card advantage in green.
Elspeth, Knight-Errant: Her token allows her to protect herself early. Her second ability allows us to swing in with a beater, like a Giant Adephage or something. Her ultimate can flat out win us the game, protecting everything through indestructibility.
Elspeth, Sun's Champion: Her first ability is very versatile. Her tokens create armies with Rhys, sacrifice targets for Skullclamp, or help protect Elspeth herself. Her second ability is the third wrath effect of the deck, often saving our tokens and destroying all others. Her last ability is one of the best anthem effects in the game especially if you already have an army to support it.
Garruk, Primal Hunter: The Primal Hunter is one of the best planeswalkers. His first ability supports the strategy of the whole deck, a 3/3 every turn is pretty good. He is in the deck primarily for his second ability, which is to draw a bunch of cards. Its really not hard to get a high power creature in , next thing you know youll be drawing 10 cards using the Primal Hunter. His final ability is not quite as valuable as his second ability but 6/6 wurms are not to be made fun of especially since its not impossible for to get as much as 10 lands late game.
Garruk Wildspeaker- Ramps, and creates bodies if needed. Last ability can be used to push through to win.
Nissa, Sage Animist
- Draw in green? Whoop Whoop!
Karn Liberated: The Silver Golem is a powerful planeswalker. Its first ability disrupts our opponents. His second ability is straight up removal. But what makes him stand out is the fact that he exiles his targets. His last ability oozes of flavor, his ultimate straight out wins a game although its very dependent what our opponents discarded.
With Doubling Season all the planeswalkers are awesome.
Evolving Wilds : Filters basic lands out of the deck and fixes our mana.
Flooded Strand: Grabs Temple Garden or Savannah, but if both are out, it acts as a deck thinner.
Gavony Township : With Cathars' Crusade , Archangel of Thune , and this grows all of our dudes through +1/+1 counters. Its lands like these that justify Ghost Quarter , Strip Mine , and other land destroying cards.
Ghost Quarter : Land destruction is good in Commander/ EDH because of all the powerful lands in the game.
Khalni Garden : The 0/1 draws us a card if sacd through Skullclamp .
Krosan Verge : Fixes mana.
Reliquary Tower : There are time we have too much land in our hand so its better to have the tower.
Strip Mine : Land destruction is good in Commander/ EDH because of all the powerful lands in the game.
Temple of Plenty : Scry is always good.
Temple of the False God : 2 mana per tap is pretty good.
Terramorphic Expanse : Filters basic lands out of the deck and fixes our mana.
windsweapt heath: Grabs Temple Garden or Savannah, but if both are out, it acts as a deck thinner.
Wooded Foothills: Grabs Temple Garden or Savannah, but if both are out, it acts as a deck thinner.
Austere Command : Versatile wrath effect. If youre playing white and youre not playing this, put this in your deck, now.
Cultivate : Ramp.
end hostilites: This card can easily take care of Voltron decks (both auras and equipment)
Entreat the Angels : All the angels! A blow out card if drawn and castable early or late in a game.
Green Sun's Zenith : Tutors are good. They make any deck more competitive! Only grabs creatures, though .
Harmonize : A lost blue card in a sea of and .
Kodama's Reach
: Ramp.
Skyshroud Claim : Ramp, but it grabs a Temple Garden and a Savannah untapped.
Tooth and Nail: There is no such thing as "not-enough-tutors."
- Wrath of God- sometimes you just need it
Chord of Calling : Instant speed tutor with convoke is pretty good. Imagine Avacyn, Angel of Hope at instant speed? That is the power of this card.
Eladamri's Call : Instant speed tutor ensure next turn win if you have a winning board state. Each tutor is like another copy of a Craterhoof Behemoth or any of our powerful creatures.
Krosan Grip : Excellent removal. Play this. Do it.
Path to Exile : Excellent removal. Play this. Do it.
Swords to Plowshares : Excellent removal. Play this. Do it. Do it, NOW!
Worldly Tutor: Instant speed tutor for one .
Planeswalkers + Doubling Season
- The amount of counters placed on the Planeswalker is doubled as it enters the battlefield, often allowing us to ultimate as soon as they resolve. Imagine giving all your permanents indestructible as soon as Elspeth, Knight-Errant comes out, or give your creatures +2/+2 and flying as soon as Elspeth, Sun's Champion comes out, or a number of 6/6 wurms as soon as Garruk, Primal Hunter comes out.
Darien, King of Kjeldor
+
Trostani, Selesnya's Voice
- If you get damaged whilst Darien is out, you get that much Soldier tokens, if you have Trostani out, you gain life from each of those tokens entering the battlefield, therefore nullifying the damage. This synergy is not good against commander damage due to the fact that life total do not matter against them, but this synergy effectively defends against decks that run a lot of beaters. In a political game, you can have an ally attack you so that you get tokens, and then the next turn cast a Craterhoof Behemoth to kill someone off.
Trostani, Selesnya's Voice
+
Archangel of Thune
+
Cathars' Crusade
- Trostani's out. Tokens enter, you gain life, Thune triggers. Crusade is out, tokens enter, counters for everyone (I could put a Spike Feeder in the deck, but I'm not a fan of infinite combos). Youll need A LOT of dice. Darien also interacts well with these interactions
Token Producers + Doubling Season
- Double the tokens = Double the fun. I don't run Primal Vigor as it can be abused by opponents as well. Youll need A LOT of tokens, and youll immediately run out of rum to put your cards on your playmat.
Karmic Guide or Reveillark or Saffi Eriksdotter or Sun Titan or Eternal Witness
- Graveyard interactions GW style.
Sun Titan
+
Dauntless Escort
- Have Sun Titan and Dauntless Escort out. Sacrifice the Rhino to make army indestructible, attack with army plus the Titan to get the Rhino back on the field.
Eternal Witness
+
Sun Titan
- Youll need to get Eternal Witness into the graveyard every turn, through blocks and such. This synergy allows us to grab virtually anything from our graveyard.
Archangel of Thune
+
Courser of Kruphix
- Lifegain with with the Archangel is always good. In green ramp spells can put out a bunch of lands in a turn and gain us 1 life, enough to trigger the Archangel a bunch of times.
Courser of Kruphix
+
Exploration
+
Oracle of Mul Daya
- Play all the lands from hand or deck... Filtering our draws is always good!
Restoration Angel + ETB effects
- One more woodfall primus trigger. One more Eternal Witness trigger. One more Reveillark trigger... you get the point... It's value!
Thank you for viewing my deck! I hope it was of help to you.
Comments and +1s are always welcome!
EVERYTHING BELOW IS OUTDATED! (APRIL 8, 2016)
My other Decks (Click on the images)
COMMANDER/EDH:
Drama Queen Dromoka
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Brimaz, the Grumpy Cat
Brimaz suits up in this Voltron build. Get him his equipment and push through for the win, Commander damage style!
Derevi, the Winged Wizard
Derevi does her best Oprah impersonation yet, You get a +1/+1 counter! Everybody gets a +1/+1 Counter!!
Ezuri, the Elven Sovereign
Ezuri calls for his Tribe to assemble in this glass cannon deck. All the elf all-stars, with combos involving Staff of Domination, and Aluren and Cloudstone Curio
Daretti, the Junk Junkie
With Blightsteel Colossus standing guard, Daretti scans his Junkyard for artifacts all the way from value-town!