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Trostani tries a Coke(Naya Version)

Modern Aggro Lifegain RGW (Naya)

omegashift


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Bant version here.

The main goal behind this deck is to gain obscene amounts of life with Trostani, Selesnya's Voice and Rhox Faithmender . When the two are on the field at once, any creature that enters the battlefield on your side will net you some serious life gain.

This deck is a more aggressive version of another deck I made. Which do you think is better?

The Deck Breakdown:

Avacyn's Pilgrim is a mana dude. That's about all needed to be said.

Borderland Ranger helps you fetch a few of the basics in the deck (really good for getting the red for flashback Devil's Play and overloaded Mizzium in the SB).

Centaur Healer gains you life, and good target for Restoration Angel.

Huntmaster of the Fells   is the reason to run red, 2 life gain and two guys on the field. With Trostani out, you gain life for the enter, and Restoration Angel gives you more value. Don't forget to count all the life gaining triggers when Trostani's out.

Restoration Angel has already been mentioned, but she also has flash, which means playing her on an opponent's turn in response to removal or to set up a swing with Wolf Run is really good.

Rhox Faithmender is combo piece one of the deck. The whole playset is played because it get better the more you have out. He is big on toughness and has lifelink, so he can gain you a good amount of life on his own with a Wolf Run in play.

Thragtusk is an obvious 4-of in the deck. He screams value, no question.

A singleton Tree of Redemption in the main for the sole reason of playing with Trostani out and gaining 13 life straight up. Later game, the Tree keep you alive (and if Rhox Faithmender is out, any change of life, in this case exchanging life total with Tree's toughness, counts as life gain or lose. This means that if you are at 10, and use the Tree's ability while Rhox Faithmender is out, this will count as gaining 3 life. You will instead go to 16 because of Rhox Faithmender. Think about using that same Tree's ability two more times. You would then go to 22.)

Last but not least for the creatures is Trostani, Selesnya's Voice; she is the meat of the deck (if Faithmender is the potatoes). It's brutal for an opponent if she sticks.

The land base is pretty clear. Kessig Wolf Run is too good to not run, and can finish things off late game.

Oblivion Ring is just classic removal.

A singleton Devil's Play is for pesky Walkers, for Angel of Serenity or other fatties, and finishing off that last bit of damage.

Farseek is ramp, and good ramp since it fetches Temple Garden (but don't be afraid to grab a Mountain with it!)

The Combos:

Trostani + Faithmender(Enters) = Gain 10 life.

Trostani + Faithmender + Centaur Healer(Enters) = Gain 12 life.

Trostani + Faithmender + Huntmaster(Enters) =Gain 12 life.

Trostani + Faithmender + Thragtusk = Gain 16 life.

Trostani + Faithmender + Tree of Redemption = Gain 26 life! (Even without Rhox Faithmender, Tree of Redemption will still give you 13 life!)

Trostani can populate your Beast and Wolf tokens (and Wurm tokens when Armada Wurm comes in).

Faithmender has lifelink, so blocking with it is beneficial. Also, using Kessig Wolf Run on it will net you a lot of life while also hitting for some trample damage.

Multiple Faithmenders stack, so life gain is doubled for each; 2 Faithmenders = 4x amount life gained, 3 Faithmenders = 8x, and all 4 would be 16x times the amount of life gained!

This is the Naya version of the deck. Trostani tries a Pepsi(Bant Version) is here.

The SB Breakdown:

Armada Wurm can be sided in against control deck and midrange decks for more board presence.

Loxodon Smiter does well against racing Aggro decks as well as conntrol match-up with counterspells.

Tree of Redemption comes in against Aggro decks(especially RDW, landing a Tree usually means that RDW has a turn to win, because going back to 13 on turn 5 against RDW hurts them hard).

Zealous Conscripts wants to take peoples' Olivias or Thragtusks or PW's, so she's sided in when people are tapping out for big spells like them.

Rest in Peace is for reanimator strategies and Zombies.

Sundering Growth destroys Detention Sphere, Oblivion Ring, Pikes, etc. (Also populates tokens from Thragtusk and Huntmaster and Armada Wurm)

An extra Devil's Play for that extra burn spell for late game, and also works well against PW's that you may have trouble swinging into (Like Garruk, Primal Hunter, Jace AoT and Tamiyo).

Mizzium Mortars comes in against creature-heavy strategies.

The sideboard is always up to change depending on meta, and if I had Bonfires, I'd definitely fit them somewhere in here.

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Date added 12 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 6 Mythic Rares

31 - 6 Rares

6 - 1 Uncommons

9 - 2 Commons

Cards 60
Avg. CMC 3.19
Tokens Beast 3/3 G, Human 2/2 G, Wolf 2/2 G, Wurm 5/5 G w/ Trample
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