They're not gay guys. They're just bros. No just kidding they're super gay and I absolutely love it.

The philosophy behind this deck is simple. A wise man once said "In magic, there are no winners. There are only losers. There are hundreds of ways to lose the game, but only a few ways to win". This quote means that when you're the last player alive, you don't really win the game, as much as you're the last to lose. That being said, this deck's primary win condition is alternate win conditions, the only way to truly win the game.

Hi and welcome to my decklist for Kynaios and Tiro of Meletisfoil, a group hug deck list built for multiplayer commander games. This strategy is two things: Politics and Pillow Fort. The goal of this deck is to make people like you so they focus you last. this task is accomplished with cards such as Dictate of Kruphix, Dictate of Karametra, Kami of the Crescent Moon, Heartbeat of Spring and the commanders themselves, Kynaios and Tiro of Meletisfoil. These cards give global card draw and ramp. Why would people focus those who are helping them out the most? You also want to make it much harder for people to just attack you. This is done with Sphere of Safety, Ghostly Prison, Propaganda, and my personal problematic favorite Lightmine Field. There's some board-wipes, some fun removal, but nothing "competitive". The goal of this deck is to fly under the radar and when out of nowhere. Cards such as Fatespinnerfoil are in there to slow the game down a tad with all of the extra resources you are throwing people. You want people to get excited for the stuff you're drawing them and letting them play with the mana, but you don't want them to actually get much use out of them. It's all about the illusion of helpfulness.

Eventually there will come a time called "late game", a time where the game needs to end soon because it cannot go on forever. This is when you use your alliances and the time you've bought yourself to turn the tides. You will have a ton of mana and, after all you've done to your friends at the table, it's time they pay you back. In the past, this desk had extra turn spells, so much removal, and as much punishment as there are rewards, however it made the deck feel too competitive. I dont want to do nothing, take a bunch of turns out of nowhere, and win after a 20minute solitaire session (if you do, no judgement). I like to have more janky win-cons. Maybe a Tempt with Vengeance followed by an overloaded Cyclonic Rift is a nice finishing move. Over the time of the game try stockpiling mana with Kruphix, God of Horizons and emptying that mana into Helix Pinnaclefoil. Laboratory Maniac has proven itself time and time again as a reliable way to win the game with all of the cards you've been drawing. There is a lot of cards in here that say "okay, now it's my turn to have some fun".9/10 this will be the win-con you are depending on. If your play group catches on, slot in some Thassa's Oracle or the Jace one that lets you do it.

TLDR; Nice guys finish last. "Friendly" guys take the prize.

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Revision 3 See all

(3 years ago)

-1 Asceticism main
-1 Blasphemous Act main
-1 Bribery main
-1 Cosmic Intervention main
+1 Crackle with Power main
+1 Disrupt Decorum main
-1 Divine Intervention main
+1 Dream Fracture main
-1 Dryad of the Ilysian Grove main
+1 Excavation Technique main
-1 Fatespinner main
+1 Folio of Fancies main
+1 Gahiji, Honored One main
-1 Ghostly Prison main
-1 Glacial Chasm main
-1 Greater Auramancy main
-1 Gwafa Hazid, Profiteer main
-1 Hypergenesis main
+1 Illusionist's Gambit main
+1 Mana Flare main
and 38 other change(s)
Date added 8 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

67 - 0 Rares

6 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.48
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Elemental 1/1 R w/ Haste, Kraken 8/8 U, Salamander Warrior 4/3 U, Snake 1/1 G, Spirit 1/1 C, Treasure
Folders Ideas, Group Hug, Added, EDH, Deck ideas, Purchase, Commander, Decks I'm Interested In, stuffs, Hug
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