The idea of this is that it uses non-creatures to create creatures with Goblinslide among other things like Raise the Alarm.
Only one Narset Transcendent seeing as I managed to pull one from a fatpack, but don't want to splash out on more. Same thing with Monastery Mentor (except I have somehow traded for 3).
Optimum hand:
T1: (EtB Tapped) land
T2: (EtB tapped) land, Military Intelligence
T3: Land, Goblinslide
T4: Land, Hordeling Outburst trigger goblinslide for 4 goblins
T5:ALL THE TOKENS
T6: Descent of the Dragons or
Great Teacher's Decree
Card Choices
Disdainful Stroke, Dissolve: Obvious control uses.
Goblinslide: The card this deck is built around. Comes out on turn 3 and makes all of your spells, even counterspells better, if you have the mana.
Great Teacher's Decree
: Buffs all the tokens by a lot. Works as a win-con.
Hordeling Outburst: Makes goblins, and comes down the turn after goblinslide, making 4 goblins.
Monastery Mentor: Creates tokens. With Prowess. While I make other tokens.
Narset Transcendent Cos why not. Copies hordeling outburst, and creates card advantage.
Raise the Alarm: Creates tokens at instant speed, so I don't have to decide whether to hold up mana for a counter, or use mana to make blockers.
Secure the Wastes: A way to end the game if it's going on too long. Cast it the turn before Descent of the Dragons or
Great Teacher's Decree
Valorous Stance: A 1-for-1 almost however you play it; to counter a removal spell on your creatures, or to take out a massive dragon.
Descent of the Dragons: A card, on the very top of my mana curve, to replace Elspeth, Sun's Champion and turn my 1/1s into 4/4s with flying.
Dragonlord Ojutai: A big scary dragon that is hard to remove.
Sarkhan's Triumph
: basically another Ojutai.