Our greatest weapon is not our silver blades, but our silver tongue.

Welcome to a political deck that isn't just a group hug deck looking to king make. We are the king, and we always will be. Our opponents are our faithful knights, protectors, and our most fierce allies. They turn on each other at our request, and we reap the benefits. The idea may sound like a joke, but with some practice some willingness to take a hit to our position every now and then, it's a reality.

The way we achieve our goals is by sharing. It's not always symmetrical, it's not always fair to everyone at the table, but we share none-the-less. With the exception of our ramp package and lands, I'm of the opinion that everything in our deck is a political tool that with the right vocal spin can turn even our board wipes into something that'll make the table sigh with relief. All while unaware that we're creeping towards one of our wincons.

Our first and foremost is Maze's End, this is the primary way we'll achieve re-election (By getting every guild to vote for us). Never tutor for it, don't play it until you have naturally gotten seven or so gates into play, and your opponents won't have the time or resources to turn it off or kill us. The second is Happily Ever After. This one should only be played with flash enabled, or during turns granted by an Expropriate where we've talked the table into voting for time. The last is Kenrith himself. Covering him in +1/+1 counters and giving him trample will let us alpha strike our most dangerous opponent, and then kill the rest of the table.

This deck in my hands has had huge success. Even my opponents who know what I'm up to are loathe to attack me, losing out on the value I promise them. Rarely does an entire table turn on me, and with a few choice words, I can usually break the will of someone and turn them back away from me. This deck can handily deal with a 2v1, but not a 3v1. In metas where the players are less likely to discuss and make deals, I can't see this being amazing, but in groups where words carry weight and our kind actions carry more weight, this deck gets traction and can eek out a lot of surprising victories.

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Updates Add

The deck had a lot of parts taken out and replaced. The transition happened over a few months, so I can't recall every change.

Comments

99% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

50 - 0 Rares

12 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.39
Tokens 1/1 G Creature Hippo, Assassin 1/1 B w/ Haste, Beast 3/3 G, Citizen 1/1 GW, Clue, Elephant 3/3 G, Inkling 2/1 WB, The Monarch, Treasure
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