Armix with eggs to raise speed and blasting power of armix , voltron equip for more armix power with powerful draw engine . Armix makes any dead draw or dead card in hand , not one , he needs lots of card draw so he can use his ability so top decking into extra ramp cards/anything else not needed , always get used up and is never a problem . if its an artifact discarded it also further powers up armix blast power. Armix is always hungry .

The plan is, is to get esior out first for protection , then followed by armix ,(or armix first if I am playing against the right colors and feel safe enough)

armix seems to be better then he looks on paper , the eggs allow for his ability to get out of control quick armix first or second attack on turn 3-5 most often is already netting anywhere from -4/-4 to -7/-7 , ive got -9/-9 on early as turn 4 ,making quick work of thalia , mother of runes ,indestructible gods, combo creatures and any other very problematic creatures that would otherwise wreck your picnic , any enemy creature/commander in the game that does not have hexproof , shroud or protection from black/artifact , can get taken out easy . enemy hexproof /shroud creatures/commanders are no problem as they will end up just being forced into combat with powered up armix . enemy creatures/commanders with prot from black you can just switch equipment to Esior , who also provides fantastic early protection for armix , even if an opponent had a swords or lightning bolt opening hand , by time they can pay the extra 3 to cast it , chances are armix will have already gotten indestructible and or hexproof by that time. Esior also makes a great secondary voltron option with flying and protection in a pinch if something somehow else happens to armix .

unless you get a bad opening hand , it should be really bad for all opponents by turn 4-6 and snowball into a living hell from there.

to make this scenario a reality I use repeal , chain vapor, void snare etc. early game to stay alive and stave off combos and problems while preparing my attack , I may add in more if needed. daring fiend boner is a stud in this deck , never hard cast him just discard em to armix , and pay 2 for a very cheap untargetable indestructible counter on armix .

all creatures in deck are pretty much strictly there to help assist the game plan , although of course they can also provide chump blocking in a pinch .

no counterspells because I like to have fun

Lower cost deck , no swords or fancy tutors dont need or want them anyway . just made this deck irl with cards I already had and wanted to play test it , I will update the lands when i get them. goal is for turbo speed, I want it to outpace silvers, thalia ,goblins, elf, merfolk etc. and other creature heavy dependent decks , especially high power creature dependent combo decks . I think the speed of it can be much more threatining then using tutors and combo , so not going to put any in, I think it just slows it down unless I was using the super expensive 2 mana ones.

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Casual

100% Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is not Duel Commander legal.

Rarity (main - side)

2 - 0 Mythic Rares

25 - 0 Rares

23 - 0 Uncommons

29 - 0 Commons

Cards 101
Avg. CMC 1.97
Tokens Phyrexian Germ 0/0 B
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