Okay, the list above is as simple as it can get, this is the core strategy and this list will get you there most often. I have included some maybe-board cards as examples of some slight alters you can make to attack from a different angle without sacrificing much consistency.
I have never been so confident in a deck being ABSURD. After seeing the Jason Chung Top 8 GP Melbourne with Raphael Levy's Zombie Loam list I knew this archetype had some power in it beyond the fairly inconsistent Vengevine. With the printing of Prized Amalgam I'm now sure this version of the deck is a monster. Looking at the list you are probably thinking this deck plays 8 uncastable cards and doesn't look like it does anything, you're wrong.
Let's get into it:
Faithless Looting the best card in the deck. It does everything, draws you 2 or dredges twice and pitches 2. This is probably your best play on any turn of the game. You want to do this turn one every game if possible, but we also have the second best card in the deck to keep it consistent.
Dangerous Wager Didn't get a looting, oh well maybe you got this. This card can win you the game at instant speed anytime during their turn. You can pitch a hand with 2 Golgari Grave-Trolls and dredge 12 hitting enough power to kill them on the back-swing every now and then, but most definitely set yourself up for a crazy turn 3. The card is named appropriately however, you need to be sure you are going to hit a loam or pitch a loam with this card because if you don't your missing your turn 3 land drop and most likely screwing yourself down the stretch.
Once you understand the best moments to play these 2 cards, you have the deck on lock. Really damn simple.
Lingering Souls Every turn where you have no good line of play, flashback a lingering souls. on turn 4 you will be often flashing back 2 copies of lingering souls to close the game out against faster decks such as affinity.
The creatures are deadly simple. Prized Amalgam is going to come back on the end step of any turn that any of your other creatures entered the battlefield. when you dredge and hit Narcomoeba any amalgams dredged with it, or in your yard are coming back on the next end-step. Same with any landfall Bloodghast triggers you hit while Prized Amalgam is in the yard. A 3/3 Bloodghast THAT BLOCKS IS REALLY GOOD.
The board is just deadly simple. You are looking to accurately guess what they are bringing in to combat you, most cases its pretty obvious. Your deck is so powerful that you don't really care what they are doing most of the time, they need to stop you. Obviously sometimes you incidentally just have 4 Ancient Grudges sitting there and have no chance of losing to artifact decks. cough cough Thopter Foundry.
I don't want to dive too deep into match-ups because even my testing has been limited due to recent release, but against the fast decks your insane. Jund has Scavenging Ooze which is just bonkers but they also have like 100 dead cards against you mainboard, so game one with a good start is probably super favored for you. Any american control or list not playing mass exile is going to get train wrecked game one. Anger of the Gods is a house against you and by far the worst thing to see. Any graveyard hate is going to slow you down but often times unless its instant speed they won't catch you. You can play around Rest in Peace and Relic of Progenitus. Just need to hit Ray of Revelations at a decent time or hold a green when its in the yard.
The hate is available to silence this deck but I'm fairly confident it wont be present en mass for a while, so clean up while you can.