Maybeboard


Actual format is Noble.

A basic Affinity shell that goes nuclear if your opponents let you resolve Mystic Forge.

Once it's on, Etherium Sculptor and Foundry Inspector let us chain together a truly stupid number of artifacts from the topdeck until we hit a land. Mystic Forge itself can get us through one land per turn. Chromatic Star and Implement of Malice give us a few additional land snipes. Hopefully, we hit one of our uncommon slots containing Transplant Theorist. Since we can look at the top card of our library at any time, we can put the Theorist's ability on the stack every time we cast an artifact, and then look at our top card before we decide to loot. If that comes online you can play out the library in 1-2 turns, at which point the second ability is relevant.

If we go off, Glaze Fiend is our main win condition and Lightning Greaves both protects and allows us to use a Fiend we found during the library spew. Welding Jar offers some protection for our key pieces.

If they don't let us live the dream, well, then we always have plan B - beat them to death with Myr Enforcers and Sojourner's Companions.

Often it's correct to cycle Sojourner's Companion early - thinning the deck is very good for us. We're already running as lean on lands as we can bear - Springleaf Drum helps out in that regard. Crystal Grotto helps us find our cost reducers early or helps us scry away land once the Forge is online - sometimes it's correct to stop on a Grotto, draw it, and go off next turn rather than take two suboptimal turns in a row, but generally you want to dig as fast as you can. You never know when a couple Drums will show up and extend your push by a dozen cards or so.

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27% Casual

73% Competitive

Date added 8 months
Last updated 8 months
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Rares

10 - 0 Uncommons

46 - 0 Commons

Cards 61
Avg. CMC 3.12
Folders aaa
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