TurboMaze

Commander / EDH Gorgosaurusrex

SCORE: 94 | 144 COMMENTS | 19941 VIEWS | IN 55 FOLDERS


fabiovalente21 says... #1

i have found the perfect card for that situation: Creeping Renaissance

return all artifacts to my hand

November 25, 2012 7:48 a.m.

pelolep says... #2

Remember that Dissipate and Syncopate both exile the countered card, though, and they're arguably the most used counters currently in Standard, so you can't return DtN from the graveyard in that case.

November 25, 2012 4:10 p.m.

Gorgosaurusrex says... #3

Creeping Renaissance is a great suggestion, I'll toss some of those into the sideboard eventually. I also like the idea of Dispel , and will figure out a way to work that in.

I use Ground Seal against reanimator decks, although honestly it seldom sees play.

November 25, 2012 4:38 p.m.

I DO like this deck, but the lack of creatures does concern me, it's taboo, which isn't bad. And i understand the fog concept. There's a man at my FNM place, he runs a white/green fog-effect deck (We call him the Fog Man because of it). He runs almost exactly the same as this deck, only throws in some pacifism cards, Safe Passage , and Primordial Hydra . Gives an extra option on how to win :)

November 25, 2012 10:37 p.m.

I DO like this deck, but the lack of creatures does concern me, it's taboo, which isn't bad. And i understand the fog concept. There's a man at my FNM place, he runs a white/green fog-effect deck (We call him the Fog Man because of it). He runs almost exactly the same as this deck, only throws in some pacifism cards, Safe Passage , and Primordial Hydra . Gives an extra option on how to win :)

November 25, 2012 10:37 p.m.

skyb0rg says... #6

All I don't understand is why you aren't running Mana Bloom . It's a cheap ramper that can, in late game, keep you powered up on mana. I would suggest removing 1 door (having 2 is useless) and 1 elixir. I lke the idea of having 4 alchemist refuges too!

November 26, 2012 6:33 a.m.

pelolep says... #7

Safe Passage is definitely a good card to consider. It's not in color, but Chromatic Lantern fixes that, and normal fog effects won't stop direct damage from instants, sorceries, or Hellrider .

November 26, 2012 10:31 a.m.

Gorgosaurusrex says... #8

Safe Passage is an excellent recommendation, along with Primordial Hydra .

I considered Mana Bloom , but I would want something that i can use for morethan one mana per turn. I have never had a problem getting out Chromatic Lantern + 9 lands, so I don't think i need more mana ramp.

November 26, 2012 12:38 p.m.

skyb0rg says... #9

Well, since you are running some white, I would suggest adding 2 plains to accomindate, in case you don't have your latern.

I personally dislike Primordial Hydra mainboard, because 99% of decks have removal, but I definately understand why having it is important. I would suggest a way to reuse your wincon (ie. If your opponent counters 3 doors). Not like Codex Shredder , but maybe something uncounterable/able to flashback?

November 26, 2012 4:42 p.m.

Sideboarded Primordial Hydra . If I win game 1 with Door to Nothingness , then I can swap Witchbane Orb for Primordial Hydra and win with that. Hopefully after game 1 they have sideboarded any removal spells :P

I have also added Dispel to the sideboard for games against control decks. Hinterland Harbor may have brought this deck out of budget realms, but that's ok.

November 27, 2012 12:31 p.m.

tommyjohn05 says... #11

November 27, 2012 3:30 p.m.

tommyjohn05 says... #12

and card:Faith's Shield in the sideboard to protect ur artifacts

November 27, 2012 3:31 p.m.

Another decent creature for your sideboard; Predator Ooze , cast it, keep attacking, make it grow, and maybe something'll happen :) Like i said though, sideboard, like test it out casually, and see how you like it. I'll probably give the opponent something to focus on too, just like Primordial Hydra . They focus on these creatures that keep growing, and next thing you know; They get the door, slammed in their face. Haha

November 28, 2012 12:23 a.m.

brandus911 says... #14

My concern is that the Atlas would help them get answers for artifacts in game2. Otherwise i adore this deck!

November 28, 2012 3:37 a.m.

brandus911 says... #15

Depending on whats on their field (mana dorks, weaklings, etc) Terrifying Presence would be an alternative Fog.

November 28, 2012 3:40 a.m.

diegomagnos says... #16

If you will have 4 manas to put Otherworld Atlas , and most of your manas goes to fog that usually costs 2, maybe it's a bad idea, BUT, isn't it better to have Jayemdae Tome instead???

November 28, 2012 4:19 p.m.

diegomagnos says... #17

Oh i just saw this other card that might work with your fogs Lunar Mystic , i think this one can be better than atlas no?

November 28, 2012 4:21 p.m.

skyb0rg says... #18

Just really mana intensive and is very easily removed.

November 28, 2012 5:57 p.m.

CallMeCrazy says... #19

You should have a catchphrase for when you win with the door

November 29, 2012 1 a.m.

I like CallMeCrazy's idea!! CATCHPHRASE!!! Like "That door just SLAMMED in your face!" or... "They call it 'The Door to Nothingness', in case you can't read. But in reality, it's the door to your doom." or even just have a little paper ball in your pocket, and whenever you play DtN, set the ball on the table, and when you win, throw it at something.

November 29, 2012 7:14 a.m.

When I play the Door, I usually cackle maniacally and throw it down onto the table (tapped, of course). People then either cower in fear at their inevitable defeat or remove it with an instant-speed spell... obviously the former is preferred ;D

I have had one, HUGE problem though... cards like Jarad, Golgari Lich Lord and Guttersnipe that don't [i]target[/i] me, but deal damage to "each opponent", avoiding my Witchbane Orb . Thoughts on how to prevent this?

December 1, 2012 10:44 a.m.

Johnnathan says... #22

Consider Nevermore and especially Oblivion Ring for your sideboard against Guttersnipe type stuff.

Good deck +1!

December 1, 2012 11 a.m.

Now that I have splashed in both blue and white, I am considering a few removal spells such as Detention Sphere , Supreme Verdict , Terminus , and Oblivion Ring .

December 1, 2012 12:45 p.m.

ireman4life says... #24

So if someone uses Slaughter Games on DtN what do you do?

December 23, 2012 4:53 a.m.

nashbridges52 says... #25

What about adding some Abundant Growth for further mana fixing and some draw power?

January 10, 2013 6:43 a.m.

Please login to comment