Get out a creature with infect (or give it infect) turn one, buff if up insanely turn 2 or 3 and swing to win. Ideal opening hand should have two land in it (you can risk it with 1 land, but 2 land is safer)
Deck relies alot on opening hand. A keepable hand is 1-2 land, 1-2 creature, 3-4 buffs for an otk. Don't let the game drag out, protect creatures from killspells with vines of vastwood or ranger's guile
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