Turn 3-5 Kill Infect Deck

Modern* LeoKey

SCORE: 5 | 38 COMMENTS | 6294 VIEWS | IN 3 FOLDERS


Cut some basic lands for

+4 pendelhaven lands to boost your 1/1 into 2/3

+4 Overgrown Tomb for B/G mana

+4 Woodland Cemetery for B/G mana

you dont need arbor elf to ramp for you instead run some ichorclaw myr for beefy infect.

Sideboard some apostle blessing if they are running removal or blockers.

November 30, 2012 2:55 a.m.

SKDGOOD says... #2

The only way you will get a good hit and kill is with Plague Stinger because of the flying

All of the other creatures can just be chump blocked with anything and still live and then u just wasted a bunch of pump spells for nothing since u cant give them trample.

November 30, 2012 2:56 a.m.

LeoKey says... #3

2nd turn i can attack with the 1G drop 1/1 and attack with it bumping it up if they have no creatures. 3rd turn put out the flying if they dont have flyingif they dont have creatures attack again.if they have flying put out another creature and attack with the infect boost it with giant growth or old kora forcing them to block and hopefully kill theres. 4th turn attack with two infect and boost both them up hopefully they dont throw out two creatures.

November 30, 2012 6:39 p.m.

SKDGOOD says... #4

Yeah thats the thing all your plan consists of is the hope they dont have any creatures to block with

November 30, 2012 6:48 p.m.

LeoKey says... #5

There i changed it to deal with blockershope this makes you less irritated with it

December 1, 2012 2:27 a.m.

sz says... #6

Rancor ???????????????????????????????????????????????????????

December 1, 2012 2:36 a.m.

LeoKey says... #7

Rancor is a 2/0 yea it gives trample but if i can just make it so they dont block it goes right through them thats what the 2 drop unblockable is for and the white instant that gives them protection from a chosen color. but thanks for the input.

December 1, 2012 2:41 a.m.

LeoKey says... #8

A lot of cards like the Infect land, dual lands, and such are expensive and i was keeping this on the cheaper side of things. So yea i know i should have them in there but i don't have the money to buy them.

December 1, 2012 2:43 a.m.

sz says... #9

fair enough, i do feel like trample is something that should be necesary, maybe Ring of Kalonia ?

December 1, 2012 2:45 a.m.

LeoKey says... #10

I think i might sideboard that. I mean so like depending on what deck they are using i might throw it in. Trample is good but not a dominant force.

December 1, 2012 2:54 a.m.

SKDGOOD says... #11

since you changed it to blue what do you think about Spectral Flight to pump your infect guys and give them evasion

December 1, 2012 4:29 p.m.

LeoKey says... #12

I think im going to sideboard that. If the have flying then probably not but if they don't then that a good addition.

December 2, 2012 3:33 p.m.

LeoKey says... #13

I think im going to sideboard that. If the have flying then probably not but if they don't then that a good addition.

December 2, 2012 3:33 p.m.
December 3, 2012 12:27 a.m.

Pan163 says... #15

Rancor , certainly over Ring of Kalonia .

December 3, 2012 12:36 a.m.

I think I'd run Wild Defiance over Tangle Angler , in my opinion. Helps with burn as well.

December 3, 2012 12:43 a.m.

Timporin says... #17

its hard to suggest something because budget is very smallbut Rancor and Inkmoth Nexus are very good herei also like Grafted Wargear for aggro decksas a general advice, change your manabase, too many islands for your 6 blue cards, also cut some instants, you have too many and they dont work without creatures

December 3, 2012 12:51 a.m.

part207 says... #18

deck:tools-of-new-phyrexia

thats my deck, same idea, works great.

December 3, 2012 12:57 a.m.

LeoKey says... #19

I do think i have to many instants and so im going to cut them down and add ichorclaw and yea probably cut the island mana base down. Thanks for the input guys

December 3, 2012 1:13 a.m.

Distortion Strike Is pretty sweet in infect decks, maybe try to squeeze that in

December 5, 2012 1:07 p.m.

zandl says... #21

Tangle Angler is way too slow. You should be winning on your third or fourth turn, not casting things that won't advance your board position.

Wild Defiance needs to be this deck. Once it resolves, burn means nothing to your creatures and you can often win in just one attack.

December 5, 2012 1:10 p.m.

zandl says... #22

Pendelhaven would be very good in here.

Yavimaya Coast only runs for about $2.50 and would be a great help to your land-base.

December 5, 2012 1:13 p.m.

LeoKey says... #23

Oh i just realized that wild defiance works both way so they gotta do 4 damage just for a 1/1 and if theirs more then one out they gotta do a lot more. Ok I'm going to throw that in there and Tangle Angler is in there for late game i want to find a creature to replace him with or maybe switch him for the wild defiance.

December 5, 2012 1:14 p.m.

LeoKey says... #24

Im already going to put Pendelhaven in there and Yavimaya Coast i might put in there it will help my mana base so i probably will.

December 5, 2012 1:15 p.m.

zandl says... #25

There shouldn't be a late-game with this deck. Either it wins on turn 3 or 4, or it doesn't win at all.

That's kind-of how aggro works in Modern.

December 5, 2012 1:55 p.m.

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