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TURN 4 PROGENITUS!!! Also, superfriends.

Commander / EDH Five Color Superfriends

Babafaba


This is my first EDH deck. I love Planeswalkers so I decided to make it a Superfriends deck. Suggestions are always welcome.

There are a couple of ways to pull off a turn 4 Progenitus . It's extremely uncommon but I've actually done it in a game.

Turn 1: Land, Exploration, land

Turn 2: land, land, Coalition Relic, charge it

Turn 3: use the mana from the charge and tap all lands for Gilded Lotus, tap lotus for Chromatic Lantern, charge relic

Turn 4: Land(that's the fifth), W of charge counter, tap relic for another W, tap Lotus for UUU, tap 5 lands and the lantern for BB, RR, GG, turn 4 Progenitus!!!

The opponent was like "WHAAAAAAAT?!?". As I said though, it's extremely uncommon. There are other (similar) ways to pull it off too though. Like having more lands, Sol Ring and Sensei's Divining Top to manipulate draws. The one explained here is the one I managed to do.

There're also 2 infinite combos in the deck.

As with the turn 4 prog there are 1000 different ways to pull the first one off.

The most essential piece of the combo is The Chain Veil.We also need a way to untap it. We have Tezzeret the Seeker and Ral Zarek for that.

To activate the veil infinite times we need to be able to generate 4+ mana too. There are A LOT of ways to do that. The most optimal being using Tezzeret to untap the Veil, who also allows us to untap another artifact, preferably Gilded Lotus. If we have Mana Reflection out that's enough. But if we don't, we need the help of Garruk Wildspeaker to untap 2 of our lands. With Ral Zarek as our Veil untapper we need either the reflection/Mirari's Wake and Garruk or Liliana of the Dark Realms's emblem and garruk.But we don't actually need infinite activations to win. Simply having Tez+Veil+Lotus provides enough activations with the supplied 4th mana from our lands to win us the game.

Oh, and we also need more planeswalkers to make use of the infinite veil activations.

The other combo is not actually infinite. You'll see what I mean though.

For the combo we need: Ral Zarek, Doubling Season and Venser, the Sojourner.

All we have to do is play Ral with season out. Because of season, the effect that places counters on him upon entering the battlefield puts twice as many. His starting loyalty is 4 so he enters with 8. His splashy ultimate requires merely 7 loyalty so we just ult him. Unless we get EXTREMELY unlucky, at least one of the coins turn in our favor. We then proceed to use Venser's ability to blink Ral. He enters with 8 loyalty again. We proceed with our next turns and do that every turn.

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