Turn two win? Weird.

Modern Stillabris

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wwhitegoldd says... #1

what is 1cmc?

April 8, 2013 10:18 a.m.

wwhitegoldd says... #2

sorry, i think i figured it out.

April 8, 2013 10:21 a.m.

shikima says... #3

I love this deck :)

April 8, 2013 12:06 p.m.

Frankilfo says... #4

Einstein :)

April 9, 2013 12:55 a.m.

RareLaboratory says... #5

Ideas Unbound or Quicken ?

The former can give you a big, helpful boost, but you need to have an open mana or have used Manamorphose or Cerulean Wisps . That isn't very difficult at all.

The latter functions as nothing more than a cantrip, in which case Peek is better because it does something.

April 9, 2013 7:12 a.m.

KingSorin says... #6

Repeal or Repulse can get around the 1 or 2 mana chump blocker for a bit of mana, but comes with a draw as well. that or Unsummon . both have flaws but if playing against something like white-weenie that has lots of 1-drops then these aren't terrible ideas. oh yeah, nidorino doesn't seem to fit here

April 9, 2013 7:26 a.m.

Frankilfo says... #7

Ponder and Preordain will be nice in this deck man, think about it :)

April 9, 2013 4:56 p.m.

Frankilfo says... #8

With ponder and preordain you can search for the two combo cards, lettin the not usable cards in botton with preordain or sufflin your libary with ponder.

April 9, 2013 4:57 p.m.

Stillabris says... #9

I would love to play those cards. Sadly, they are both banned in modern. :(

April 9, 2013 5:14 p.m.

Frankilfo says... #10

Really? oooh damn it xD

April 9, 2013 5:18 p.m.

Shingouki says... #11

one card Dizzy Spell so you can grab Blistercoil Weird there is a land that can transmute for Paradise Mantle but i don't know the name

April 9, 2013 5:21 p.m.

That'd be Tolaria West
But turn 3 is a little slow, especially because the deck already chain-draws with a bit of scrying.

April 9, 2013 8:02 p.m.

Ilovespiders says... #13

Crimson Wisps is nothing more than a cantrip that you can't cast if you don't have the combo because you have only islands, so you would have to use the Paradise Mantle with the Blistercoil Weird , in which case it wouldn't need haste. And Quicken seems like nothing more than a cantrip in this deck, I agree with others on Ideas Unbound .

@RareLaboratory or if you cast Gitaxian Probe (assuming you payed life instead of mana)!

April 9, 2013 11:14 p.m.

parasitian says... #14

Well if he ever adds red then Crimson Wisps is a must. And Quicken does seem weak, but 4 Ideas Unbound might ruin hands with not enough 1 cmc cantrips so maybe run a 2/2 split?

April 10, 2013 1:09 a.m.

Stillabris says... #15

Yeah, I really like Ideas Unbound . But I'm scared that i wont have the mana for a Manamorphose or Grape Shot when it comes down to it. I could filter it out with Faithless Looting but i don't know... Will have to playtest with it alot.

April 10, 2013 2:59 a.m.

wripsik says... #16

I put this deck together nearly the second after I read it. Your take on the original list is so interesting I couldn't NOT do it. A few questions:

1) Since Blistercoil Weird is a hybrid-mana creature, and Paradise Mantle doesn't require any specific colour of mana to equip, have you ever considered keeping the mana at 10, but splitting it to something like 7 Island and 3 Mountain (or maybe 8-2)? Okay, obviously in theory you want the Land-Weird-Mantle hand to open with, but I've had a lot of fun keeping a hand which only has the land and the Mantle for combo pieces, and ended up digging for the Weird himself. In these cases, you could use a red mana if you're lucky enough to have one to give him haste via Crimson Wisps and it'll help you catch up. Having just a couple of red mana in the deck means you'll likely still draw mostly islands for the majority of your draw spells anyhow, but you'll occasionally have the ability to cast the Crimson at a crucial time and get the combo happening right away instead of otherwise passing the turn after he comes out and gets equipped, or maybe Faithless Looting dead early cards to hopefully find him faster. Plus, if you have the red mana on the table and for some reason you're getting combat damage prevented after working the combo or maybe flash chump-blocked or something like that, the red could still be accessed for Grapeshot even when the Weird is tapped after combat (provided you have enough mana available on the board). I haven't tested it either yet, but I think it warrants a shot to see what happens... (And I do recognize that there's every chance I'm missing a very good reason not to have any red in there at all; I gather it will be attributed to using the blue for the majority of the cantrips in the deck, but I figured I'd try to make the case for at least a splash of red anyway...)

2) Since you already have Aphotic Wisps in the deck (proving colour really isn't an issue), and people tend to be frowning on Quicken (and I kind of have to agree, it gets pitched to Faithless Looting a lot due to everything else being better...), have you given any thought at all to using Nighthaze in its place? Obviously the more blue the better and that's a downside to it, but at least Nighthaze has an ability that might matter occasionally. Food for thought!

3) I agree with you about the mana cost of Ideas Unbound for what it does. I like the card a lot, don't get me wrong, but I'm not entirely sure I'd put Ideas in this deck. The only other two-mana cards you're using are Grapeshot and Manamorphose , and they both seem to have much better usage in the deck in the playing I've done. The Grapeshot is obviously the coup de grace in the deck, and Manamorphose gets you an extra cantrip that gives you the mana to Grapeshot immediately afterward anyway. (It's fun to finish a long combo up with Manamorphose-Manamorphose-Manamorphose-Grapeshot...) Ideas Unbound seems good, but it doesn't seem to lead to anything more than what Visions of Beyond does later in the combo, but Visions does it cheaper and without the downside. When we're using that blue mana, if the combo was put together on turn 2 as we always hope it will in the ideal situation we aim for the deck to achieve, that will use the last of the open mana we have available, meaning there's no chance for a Grapeshot after combat because we'll have used one mana to equip the Mantle, and now the second one for Ideas.

Man, I love this deck. Definitely +1 from me, and I'm going to keep checking back here to see how it continues playing for you. Cheers!

April 10, 2013 3:58 a.m.

Nigrescence says... #17

Take out 4x Thought Scour Put in 4x Peek Milling yourself without the ability to sift (like in Faithless Looting ) will only hurt your game when you're essentially burning through the whole deck (or about half of it) anyway.

Also, Visions of Beyond seconded by me.

April 10, 2013 5:20 a.m.

Nigrescence says... #18

Consider stuff like Repeal and Festival of the Guildpact for later game stuff if the combo isn't complete and they're dead right away. That way you have something else for turns three and four should anything go wrong (like a counterspell or a removal spell on your Blistercoil Weird . If nothing else, they would make a good sideboard option.

And Scout's Warning can work as well if you realize they're playing a certain deck type, so that you can flash the Blistercoil Weird in to dodge removal that isn't instant speed and then use him right away on your turn (preferably with them all tapped out). Another good sideboard option.

April 10, 2013 5:38 a.m.

Nigrescence says... #19

Also note that you can pay 0 for X and get no benefit other than the drawing of a card. Though that's not a problem, really.

I'd suggest taking out Manamorphose for Repeal , at least.

April 10, 2013 5:41 a.m.

scienceguy11 says... #20

I might swap out one or two Manamorphose for Remand to protect your combo and continue the cycle. I definitely want to build this deck! +1 from me!

April 10, 2013 5:07 p.m.

The_Raven says... #21

Am i the only one who don't like the deck? It's a great idea. But against a deck, you don't win in turn 2.

Against burn: Lightning Bolt , Chain Lightning , Shock all those card just kill the Wierd.

Against artifact: Memnite or Ornithopter or just something cheap will just chump block. The same is thruth for Goblins, Elves, Kithkins, Slivers etc.

Against Counter: Unsummon or Vapor Snag . Your wierd will just come into your hand, and be countered next turn.

The deck will only work if you get Weird, Mantle, Grapeshot and a Island. And thats not often you get all fire.

And! Whenever i playtest, Faithless Looting kill me. You don't get more cards in your hand.

April 11, 2013 2:58 a.m.

BorosHellkite says... #22

I HEART this lol. can you give me some feedback on my america aggro deck?

April 11, 2013 3:17 a.m.

DrakoRalen says... #23

It's Convoluted, I like it. :D

April 11, 2013 10:50 a.m.

MinscAndBoo says... #24

lololololol +1

April 11, 2013 12:57 p.m.

Arsene says... #25

I run the same combo, and I like Artful Dodge a lot in it. I only play 2 copies, but if they have a black or artifact creature out and you don't pull a Grapeshot it's a nice alternative. It also adds 2 to Blistercoil Weird if you want to flash it back.

April 15, 2013 3:26 p.m.

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