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Turquoise (Green splash Blue) Ramp

Modern Mono-Green Ramp

Pan163


Sideboard


A spiritual successor to my relatively good blue/green Kiora ramp deck. I almost managed to cut blue, that pansy color, out of it completely, but Lumbering Falls is too good to not use.

So far, it's cruising along, doing better than I thought. Here's the card-by-card breakdown:

Oath of Nissa: A convenient card, even when I'm not (currently) running any planeswalkers. Lets you get away with running 24 land, which is a big plus.

Nissa's Pilgrimage: Basic ramp. One of my favorite cards in Standard at the moment, even though this deck is seldom likely to hit Spell Mastery.

Explosive Vegetation: More basic ramp.

Deathcap Cultivator: Serving the same purpose as last time. Basic mana-dork to help fuel some of my new four-drops.

Sylvan Advocate: Same as last time. Big reason for the blue splash.

Shaman of Forgotten Ways: A mini-wincon and good ramp card to boot. Easy.

Outland Colossus: Better than I thought.

Soul of the Harvest:A good way to ensure the deck gets extra fuel if he sticks around, and a 6/6 trampler to boot.

Gaea's Revenge: Despite his inconsistent performance in the last deck, he's back again in the mainboard here. Due to this deck's slightly higher midrange capabilities, I've cut down on the number of seven-drops by a bit, so only one of this guy here. Three more in the sideboard for the control matchup, where he really shines.

World Breaker: And the real all-star. I love playing with this card. It's really good. Everyone knows this.

Decimator of the Provinces: Why not? This big goofy pig is the perfect example of a fun one-of. Crazy expensive, but can swing games when he comes out.


Sideboard:

Gaea's Revenge: Explained above.

Jaddi Offshoot: Basic early-game survival against aggressive decks. Thinking of finding something better here, but working on it.

Somberwald Stag: Can you fucking believe it?

Foe-Razer Regent: Comes in to replace Gaea's Revenge against decks that run important creatures it can eat. A non super-buffed Tireless Tracker and Thought-Knot Seer come to mind.

Surrak, the Hunt Caller: A little bit clunky, but if left unanswered can swing games out of nowhere.

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Went 2-1! Good times.

Match 1: vs. Bant Company (1-2). I notice an uncanny pattern in my games against this deck - if they get more than one Reflector Mage, they win, and if they don't, they don't. He got three in the first game, I believe one in the second game, and two in the third game. Oh well.

Match 2: vs. White/Black Midrange (2-1). First game I got stonewalled by a Gisela, the Broken Blade  Meld, and games two and three were fairly one-sided, with my opponent getting stuck on one mana and two mana, respectively.

Match 3: vs. Black/Red Vampires (2-1). Mulliganed in the first game, which in this matchup can be fatal. It was closer than I thought it would be, but ultimately I lost. In the second and third games, however, I was able to board in my Foe-Razer Regents and Somberwald Stags, both of which proved to be all-stars. Somberwald Stag especially helped me survive in our very close game 3.

Lots of fun! I think I have another week or so left with this deck before I get everything I need for Mono-Red Eldrazi.

Comments

Revision 9 See all

(8 years ago)

-2 Decimator of the Provinces maybe
Date added 8 years
Last updated 7 years
Splash colors U
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

26 - 7 Rares

3 - 4 Uncommons

6 - 4 Commons

Cards 60
Avg. CMC 3.83
Folders FNM Qualified (Dragons/BFZ/SOI), Standard SOI Ideas
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