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This deck aims to make the table stronger, then play protection and deterrent spells to avoid the results of this. Many decks play this deck as a "Bad Gifts" deck but I intend for all of my gifts to me somewhat useful as to obtain good favour in the eyes of other players. I don't want to win 100% of the time but sneaking in with one of my win conditions will always be nice. The hope is to acrew value before it is too late for the rest of the board. As well as that, if I draw the table tons of cards, but I am the only one that doesn't have to discard, I am benefited far more.

TLDR: Grouphug with a focus on turtling, so that I can sneak in with my win cons.

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90% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 7 Mythic Rares

35 - 30 Rares

32 - 7 Uncommons

15 - 1 Commons

Cards 100
Avg. CMC 2.86
Tokens Copy Clone, Gold, Insect 1/1 UR, Ogre 3/3 R, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W, Treasure
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